Toy prototype details
Name: ZourrTM (Emergence Edition), aka Robotic-Arms Zourr
Subtitle: claw-swinging warrior
Line: KR|Emergence
Item type: action figure - NÂș 7 in the line.
Character details
Name: Zourr
Classification: archosauromorph reptile
Sex: male
Home: Tahron
Era: 3 years before Foundation
Affiliation: Rexodon
Rank: major general.
Background
First appearance: KR|Emergence #3 - The war of all against all: Part II – Rise
Brief bio: hailing from a lake settlement in the Northern Forest, although Zourr was affected by a short-limbed dwarfism that caused him to have disproportionately short arms with limited range of motion, he became a skilled warrior trained in unarmed combat as well as rudimentary weaponry such as staves. Impressed by his strength of will, Bi-Harr recruited him to join the Reptonoid faction as a soldier of fortune while he was still a youth. In order to improve his ability to track down and oppose the mammalian enemies, Loghar designed a special cybernetic armour, from which Zourr would derive multiple abilities. With his years of experience using the powered armour, he became highly skilled in armoured combat and developed a more and more physical fighting style, leading him to reach the rank of major general. Assigned the code name "Tyranno", his eagerness to impress his master often irritated his fellow soldiers, some even regarding him as a bootlicker. Zourr was demoted to brigade general when he was falsely accused of planning a deadly ambush on his unit by sending information to an enemy group. His closest friend, GolnTM, whose reckless boldness often tested Zourr's by-the-book attitude, was the only comrade in arms who never stopped showing loyalty to him. As members of the Rexodon army, Goln and Zourr got along effectively and formed an evil well-matched duo. In battle, the two showed an excellent ability to synchronise with one another at just the right moment and were eventually praised by Bi-Harr in reward for their team spirit.
Name: ZourrTM (Emergence Edition), aka Robotic-Arms Zourr
Subtitle: claw-swinging warrior
Line: KR|Emergence
Item type: action figure - NÂș 7 in the line.
Character details
Name: Zourr
Classification: archosauromorph reptile
Sex: male
Home: Tahron
Era: 3 years before Foundation
Affiliation: Rexodon
Rank: major general.
Background
First appearance: KR|Emergence #3 - The war of all against all: Part II – Rise
Brief bio: hailing from a lake settlement in the Northern Forest, although Zourr was affected by a short-limbed dwarfism that caused him to have disproportionately short arms with limited range of motion, he became a skilled warrior trained in unarmed combat as well as rudimentary weaponry such as staves. Impressed by his strength of will, Bi-Harr recruited him to join the Reptonoid faction as a soldier of fortune while he was still a youth. In order to improve his ability to track down and oppose the mammalian enemies, Loghar designed a special cybernetic armour, from which Zourr would derive multiple abilities. With his years of experience using the powered armour, he became highly skilled in armoured combat and developed a more and more physical fighting style, leading him to reach the rank of major general. Assigned the code name "Tyranno", his eagerness to impress his master often irritated his fellow soldiers, some even regarding him as a bootlicker. Zourr was demoted to brigade general when he was falsely accused of planning a deadly ambush on his unit by sending information to an enemy group. His closest friend, GolnTM, whose reckless boldness often tested Zourr's by-the-book attitude, was the only comrade in arms who never stopped showing loyalty to him. As members of the Rexodon army, Goln and Zourr got along effectively and formed an evil well-matched duo. In battle, the two showed an excellent ability to synchronise with one another at just the right moment and were eventually praised by Bi-Harr in reward for their team spirit.
Articulation
Standard, with the addition of a hinged upper jaw and a tail, which is a ball jointed separate piece and features two articulation points, two swivels at about one-third and two-thirds of its length. Although there is no biceps articulation, the elbows are swivel-hinged.
Description
Head: similar to an Allosaurus, characterised by light-bluish skin, red eyes (with a pair of short horns above them), and jaws equipped with sharp, serrated whitish teeth
Body: light-bluish scaly skin. While the legs are standard and equipped with large three-toed clawed feet, the arms are very short and have three clawed fingers each. He also bears a massive tail
Wearables: a black armour with silver details, two black calf protectors with silver-studded knee guards, a black belt and a silver loincloth decorated with tons of cyber details.
Standard, with the addition of a hinged upper jaw and a tail, which is a ball jointed separate piece and features two articulation points, two swivels at about one-third and two-thirds of its length. Although there is no biceps articulation, the elbows are swivel-hinged.
Description
Head: similar to an Allosaurus, characterised by light-bluish skin, red eyes (with a pair of short horns above them), and jaws equipped with sharp, serrated whitish teeth
Body: light-bluish scaly skin. While the legs are standard and equipped with large three-toed clawed feet, the arms are very short and have three clawed fingers each. He also bears a massive tail
Wearables: a black armour with silver details, two black calf protectors with silver-studded knee guards, a black belt and a silver loincloth decorated with tons of cyber details.
Zourr's stylised armour. |
Action feature
Zourr includes a 3-piece battle gear that can be used to display him in the way he appears briefly in the comics of the Emergence series. The set is composed of a head/chest armour as well as a pair of cybernetic arm armours, and shows a nice steel look with a dark sheen and a worn out quality. The head/chest (and also back) armour resembles the head of a horned, heavily toothed reptile with a gaping mouth, and displays some nice gold details such as the two horns, a crest, a Rexodon symbol (i.e., a reptile skull) on the chest plate and some circuitry/machinery patterns on the back plate. The armour, which sits on the figure's shoulders, is equipped with an opening between the two huge jaws that allows Zourr's face to be seen, and two shoulder-mounted pivoting accessories: a missile launcher with a three-headed missile (whose central warhead is larger than the other two) resting over the left shoulder, and a sight/tracking device with an attached microphone on the other side. The two large mechanical arm attachments, each ending in a swivelling "hand" armed with five long curved, scythe-shaped golden claws (four pointing downward and one pointing upward), simply clip on Zourr's arms after attaching his hands to the respective joysticks. Each arm piece is choke-full with tech-mech details like circuits, pistons, cogs, chains and a black pliable tube that runs from the back armour, while the two large downward-pointing middle claws are hinged and can snag an enemy.
Zourr includes a 3-piece battle gear that can be used to display him in the way he appears briefly in the comics of the Emergence series. The set is composed of a head/chest armour as well as a pair of cybernetic arm armours, and shows a nice steel look with a dark sheen and a worn out quality. The head/chest (and also back) armour resembles the head of a horned, heavily toothed reptile with a gaping mouth, and displays some nice gold details such as the two horns, a crest, a Rexodon symbol (i.e., a reptile skull) on the chest plate and some circuitry/machinery patterns on the back plate. The armour, which sits on the figure's shoulders, is equipped with an opening between the two huge jaws that allows Zourr's face to be seen, and two shoulder-mounted pivoting accessories: a missile launcher with a three-headed missile (whose central warhead is larger than the other two) resting over the left shoulder, and a sight/tracking device with an attached microphone on the other side. The two large mechanical arm attachments, each ending in a swivelling "hand" armed with five long curved, scythe-shaped golden claws (four pointing downward and one pointing upward), simply clip on Zourr's arms after attaching his hands to the respective joysticks. Each arm piece is choke-full with tech-mech details like circuits, pistons, cogs, chains and a black pliable tube that runs from the back armour, while the two large downward-pointing middle claws are hinged and can snag an enemy.
Weapons and accessories
Apart from his technological battle armour, Zourr comes with a black bamboo quarterstaff that has a small silver ulu blade at one end and can be held by the figure's small hands with no problem.Additionally, two alternate "hands" for the mechanical arms are included. These pieces are quite different from the standard clawed appendages and kind of resemble digging buckets; each bucket is connected to a sort of hydraulic extension of the arm via a hinged joint, and presents teeth protruding from the cutting edge.
Final thoughts
Overall: I like this figure quite a bit, and while the old Tyrannoraptor figure was great, this new version of Zourr alone is epic. He's got all the coolness of the Foundation figure, but comes with an amazing powered armour instead of a canister on his back. He exceeded my expectations completely. It’s a pretty simple Zourr variant, but, oh, so satisfying in the KR|Emergence style. I can’t wait to display this guy beside his buddy Goln!
Final thoughts
Overall: I like this figure quite a bit, and while the old Tyrannoraptor figure was great, this new version of Zourr alone is epic. He's got all the coolness of the Foundation figure, but comes with an amazing powered armour instead of a canister on his back. He exceeded my expectations completely. It’s a pretty simple Zourr variant, but, oh, so satisfying in the KR|Emergence style. I can’t wait to display this guy beside his buddy Goln!
Rating: ☺☺☺☺ / 5
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