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Sunday, 28 June 2026

KR|"Echoes of Future" Review #37: Cyber-Dreanogs

Toy prototype details
Name: Cyber-DreanogsTM
Subtitle: lethal mechatronic annihilators
Line: KR|Echoes of Future
Item type: multi-pack (2-pack) - Nº 7 in the line.

Character details
Name: unknown
Classification: robot (containing biological components in the head section)
Home: Cereutis
Era: 25 years after Foundation
Affiliation: Bogthropod
Rank: frontline drone.

Background
First appearance: KR|Echoes of Future #3 - The unforeseen fall of destiny
Character summary: some time after the Therioms destroyed the factory responsible for the mass production of the deadly Rexodon Troopers, the Spektrosaurs discovered and seized another hidden Rexodon facility where more Troopers were being developed. When Nar-Aja took command of the Spektrosaur faction following Lor-Drek's death, she used these machines to rebuild her decimated army by grafting the heads of her fallen warriors onto robotic bodies, granting them a second chance to fight. In gratitude for Masq-Lor's help during the final battle against the Rexodons, Nar-Aja donated the secret factory to the Therioms, who eventually reprogrammed the Troopers and transformed them into battlefield avatars remotely operated by their own soldiers. During Gladorr's assault on Theriom City, his battalion of newly forged Cyber-Dreanogs revealed a terrifying ability: latching onto the mechanical avatars like metallic parasites, they could override their systems and seize complete control of those war machines. In moments, the Therioms watched in horror as their own forces turned against them, becoming weapons in the hands of their enemies.

Introduction
The unforeseen fall of destiny comic book introduces a new mechatronic evolution of the Dreanogs. Unlike their original techno-organic forms, these entities can separate into a number of components and attach themselves to multiple "hosts". In the story, the hosts are robotic, although the process could potentially be adapted to living beings as well. Once bonded, each Dreanog corrupts its host's mind and systems, compelling it to serve the forces of evil. When a Dreanog hovers and disassembles, its upper portion transforms into a helmet/visor assembly equipped with seven cables (or neuro-tendrils) connected to other components of its body; these include a mechanical spine derived from its tail, two chest/back/shoulder guards formed from the collar region, as well as two wrist guards and two shin guards derived from the arms and legs, respectively. Meanwhile, the central body portion reconfigures into a cuirass. Upon attachment to a host, the mechanical spine, the pauldron pieces and the cuirass fuse together to form a unified suit of armour, while the wrist and shin guards expand into heavily armoured gauntlets and boots; all these components remain linked to the back of the helmet through the neuro-tendrils, allowing the Dreanog to exert control over both the armour and its host as a single integrated entity. So, the package includes two figures, referred to as the Assimilation Unit and the Corrupted Host, which will be described separately.

Assimilation Unit
Articulation
The Cyber-Dreanog Assimilation Unit's articulation scheme differs from the standard one significantly and is the following:
  • head (swivel)
  • shoulder (ball hinged, x4)
  • elbow (ball hinged, x2)
  • wrist (swivel + hinged -for left wrist front-to-back movement and right wrist side-to-side movement-, x2)
  • waste (swivel)
  • hip (ball hinged, x2)
  • knee (swivel, x2)
  • ankle (double hinged -for both front-to-back and rocking movements-, x2)
  • tail (swivel)

Description
The Cyber-Dreanog figure is relatively small in size and features a spheroidal robotic body with articulation closely mirroring that of its organic counterpart. The torso is encased within a technological shell, predominantly flat red with metallic accents. Dominating the centre of the chest is a large, circular dark-red glowing structure reminiscent of a compound version of HAL 9000's iconic eye, lending the machine a menacing presence, while the back is equipped with a pair of rocket boosters. Mounted atop the torso is a metallic red, swivelling head shaped like a flying saucer, distinguished by two short horizontal horns and a triradiate, Y-shaped frontal aperture. The figure is completed by two pairs of robotic limbs and a mechanical tail extending from the torso casing. The limbs are slender in their proximal sections, which are seemingly composed of multiple silver articulated segments, while the forearms and lower legs are disproportionately large and bulbous, encased in red armour plating characterised by a honeycomb-like texture and ending in clawed hands and feet. In addition to its primary arms, the figure possesses a smaller secondary pair of silver arms projecting from the lower centre of the torso, each terminating in a two-jawed claw.

Corrupted Host
Articulation
Standard (new scheme), with the addition of hinged opposing groups of fingers.

Description
Head: the lower portion of the head is metallic black, showing several mechanical and electrical components. Its shape resembles the skull of an Ankylosaurus, featuring a broad profile and jaws that taper into a distinctive beak-like snout. Covering the upper section is a flying saucer-shaped metallic red helmet/visor derived from the upper portion of an Assimilation Unit, equipped with the same frontal aperture and pair of short horizontal horns; below these, two additional horns extend backward and downward from the rear of the head
Body: arms and legs are constructed from black metallic components and covered in intricate machinery and circuitry patterns, resembling an electro-hydraulic endoskeleton and featuring an array of exposed tubes, wires, pistons and articulated mechanical joints. These technological details are also present beneath the removable armour, revealing a torso built around the same tech-mech framework used for the Destructomorph Troopers, which incorporates the same dials, sliders, buttons and knobs, along with the distinctive rectangular lenticular sticker positioned at the centre of the chest creating the illusion of coursing sound waves
Wearables: a red armour accented with metallised details, derived from the torso portion of the Assimilation Unit, whose chest plate is distinguished by the same large, circular dark-red glowing structure; the armour is further enhanced by a silver, back-mounted mechanical spine, a small secondary pair of silver arms projecting from the abdominal section (each terminating in a two-jawed claw), and a pair of metallic red pauldrons, each featuring an integrated air intake on the chest section and a rocket booster mounted on the back. The forearms and lower legs are encased in oversized, blocky red robotic gauntlets and boots, featuring spiked cuffs and tops; each boot flares outward at its midpoint, revealing paired air outlets on both sides. Each extremity is equipped with eight digits arranged into two distinct groups of five and three elongated, razor-sharp claws; this configuration gives the hands and feet the appearance of grapple rakes, and each foot claw is further enhanced with integrated wheels and tracked treads elements. Six silver flexible cables extend from the rear of the helmet, connecting to the pauldrons, gauntlets and boots (they are designed not to impede articulation and they can also be detached if desired). Completing the outfit are a red belt and a golden-yellow crotch piece, both richly detailed with cybernetic motifs.

Cyber-Dreanog Corrupted Host's helmet.

Cyber-Dreanog Corrupted Host's armour.

Action feature
An eye-changing feature is present in both figures described above. Behind the head/helmet frontal opening sits a rotating drum housing three distinct single-eye units, which can be selected by turning the dome-like upper section. The first eye resembles a dark-green compound eye, at the centre of which is a tubular mouth lined with ten small, sharp whitish teeth; the second takes the form of a human-like, bloodshot eyeball with a red iris and a black pupil; the third consists of a circular silver panel centred around a diamond-shaped, glowing white structure reminiscent of a cluster of LEDs, at the core of which lies an inverted-triangular blue lens seemingly capable of projecting a laser beam.

Weapons and accessories
The set comes with a distinctive cornucopia-shaped, metallic red cannon with the texture and appearance of a crustacean shell, topped at the muzzle by a small trilobite-like ornament. In the comics, this weapon seemingly forms out of thin air after the Assimilation Unit merges with its host, and fires powerful, concentrated blasts of solid energy that manifest as ring-shaped, pink glowing shockwaves capable of striking or killing opponents (an aptly designed pluggable blast effect is also included). The Corrupted Host figure can hold the cannon in either clawed hand, each of which is sculpted with a C-shaped grip near the hinge, to securely accommodate the weapon's handle.
Additionally, the front armour piece of the Corrupted Host figure can be swapped out for an alternate chest plate. While identical in overall shape, this version features, apart from a few smaller battle scars, two large holes, one on the left side of the chest and the other on the right side of the abdomen, revealing the tech-mech framework beneath, complete with gears, hydraulics and part of the chest display.

Final thoughts
Overall: the Cyber-Dreanogs Assimilation Unit and Corrupted Host are excellent figures, and this is absolutely a set you'll want to army-build, just as you would with the standard Dreanogs. Strong sculpts, a fun and functional action feature, and the consistently solid articulation from this line make the Cyber-Dreanogs a fantastic addition to the KR|EoF roster. The Corrupted Host, in particular, stands out as one of the most exciting prototypes so far, while accessories like the horn-shaped cannon and alternate chest plate add even more value to an already excellent set
Rating: ☺☺☺☺ / 5

Thursday, 28 May 2026

KR|"Echoes of Future" Review #36: Niväz

Toy prototype details
Name: NiväzTM
Subtitle: resolute aqueous knight
Line: KR|Echoes of Future
Item type: action figure - Nº 29 in the line.

Character details
Name: Niväz (pronounced Nee-vés)
Classification: extradimensional elemental being
Sex: female
Home: Cereutis
Era: 570 years before Foundation
Affiliation: Multiversal Balancers
Rank: knight commander.

Background
First appearance: KR|Echoes of Future #3 - The unforeseen fall of destiny
Character summary: the creator of the Parity Ring and a fearless Multiversal Knight, always ready to act under pressure. Sharp-minded during chaos, she helped coordinate a dangerous rescue mission against the Bogthropod forces. Resourceful and determined, Niväz fought alongside her Theriom allies with courage and quick tactical instincts.

Articulation
Standard (new scheme).

Description
Head: Native American features, light-blue skin, long dark-blue hair that gradually fades into a paler blue at the tips, and a pair of solid white glowing eyes. She has some interesting facial details such as small bumps coming off the sides of the chin and engraved lines tracing along the cheekbones, going over the eyes and across the forehead as well as on the chin, which give her a somewhat moko-ed or even cybernetic appearance. She also wears an orange copper-looking helmet with a sort of samurai-inspired aesthetic; it features curved, pointed ornaments that sweep upward and backward, as well as forward (functioning as cheek guards), a blade-like ring encircling the crown, and a crest shaped like a long, pointed fin rising from the front and extending along the top, embellished at its base by a luminous white gemstone. The design of this helmet reminds me of the stylised sci-fi fantasy aesthetic of some early 1980s female action figures, like Mara from Blackstar and Shaya from Power Lords
Body: light-blue skin with constantly shifting, water-like ripple patterns that suggest her liquid nature; indeed, the "fluid" body of this figure is beautifully sculpted with intricate, seemingly flowing patterns. Also, she is barefoot and wears two orange copper bracelets on her upper arms, set high near the shoulders
Wearables: a white leotard with orange details (including the frame of a diamond-shaped white motif on the abdomen, which tapers downward and merges into the brief-style lower portion), pairs of white wrap-around wrist and shin guards (each featuring fold-over overlapping panels and a rounded upper edge that creates a curved V-shaped notch accented by a snowflake-shaped ornament near the elbow or knee), and a white cape that gradually fades into translucent icy-blue toward its jagged lower edge, creating the appearance of liquefying ice. The cape is secured by a white collar featuring a pointed, icicle-shaped centre-front extension set with a glowing orange gemstone. Although the outfit is supposed to be made of a slush-like material, the comics briefly explain the orange colouration by mentioning that certain portions are structured in a way that refract light into warm tones.

Niväz's stylised garment.

Action feature
In the comics, Niväz's body is entirely composed of living, sentient water with conscious control over its cohesion, density, shape and movement, making it highly resilient to physical damage, as bullets and blunt force either pass through or are absorbed with minimal effect. She also has limited influence over water in her immediate surroundings (such as water flowing through pipes), enabling her to generate crushing high-pressure jets, although doing so requires significant effort. More prominently, she can seamlessly shift between liquid water, favouring evasion and durability, and solid ice, enhancing her offensive and defensive capabilities as well as striking power. She achieves these phase changes by rapidly freezing or melting her body through precise control of heat transfer. However, she must avoid extreme heat, as turning into water vapor and becoming too dispersed could make her unable to reform. When she freezes, her body becomes encased in a thick layer of ice, turning her translucent white like a living ice statue, while detailed crystalline elements form on her helmet, torso and limbs. This effect is reflected in the figure through a colour-changing feature: when placed in cold water or a freezer, her skin and hair shift to a slightly translucent white with a faint blue tint; when returned to warm water, they revert to their original blue colour. The face is the only exception, since her frozen portrait is represented by a separate mask that fits tightly over the regular watery visage. Additionally, to achieve the more crystalline look for her armour, the figure includes an attachable helmet piece that mimics the pointy fin producing a snowflake-shaped halo in frost-white fading into translucent icy-blue with a seemingly glowing effect, along with five separate frost-white armour parts that clip onto her lower legs (shin and knee guards), forearms (wrist and elbow guards), and back (a guard that rests over the upper edge of the cape and wraps around her shoulders), all featuring snowflake-patterned engravings as well as branching, blade-like translucent icy-blue protrusions and jagged frost-white crystals that, from a distance, may resemble fur-like trim along the tops, collar and spaulders. There are rumours that these snap-on pieces were originally intended to be much larger, allowing the figure to fold and “transform” into a solid block of ice, but this concept was ultimately abandoned. The final additional piece (though depicted in the comics as part of Niväz's fluid form outfit) consists of a large, inverted-triangular frost-white belt (also densely decorated with elaborate carvings evoking snowflake motifs), from which hang a long, jagged front loincloth that tapers downward like an icicle and a matching long rear train that extends and narrows behind her, both gradually fading from white into translucent icy-blue toward their tips.
In her liquid form, she can hold a stable humanoid shape at will. Technically, she’s also capable of shapeshifting into other humanoid forms through water sculpting, or even becoming fully transparent and nearly invisible, but these abilities are never depicted. Alternatively, she can collapse into a pooled state, allowing her to flow rapidly and slip through narrow gaps. To replicate this effect, the figure includes a clip-on water-pool base that pops on and off the feet pretty easily (it reminds me of an old Hydro-Man figure from Toy Biz).
In her solid form, she can disperse into scattered, snow-like particles to evade attacks, reposition and then instantly reform to strike. More notably, she can increase her size (and, if needed, fully regenerate) by absorbing moisture from the air or drawing in water from nearby sources, with her strength growing proportionally to the available mass. This ability is represented by two included icy swap-out arms (from the elbows down) with oversized fists, again reminiscent of the above-mentioned Hydro-Man figure. In addition, she can conjure crystalline ice constructs (such as barriers and platforms, as well as weapons like spikes, blades and projectiles) by weaving them from threads of freezing moisture, although maintaining large or highly complex structures requires significant energy. To showcase these abilities in action, the figure includes two ice effect pieces that fit over her regular hands. Each effect begins as a watery coil wrapping around her forearm before extending into a projecting ice beam, with icicles radiating forward near the hands and backward near the target (very reminiscent of Iceman). These are moulded in translucent light-blue plastic in the more fluid sections, with white paint apps to give the more solid beams a frosted, snowy appearance. Some of the previously mentioned icy weapons are also included with the figure and I'll describe them in the next section. Finally, she can lower the surrounding temperature with her icy breath, creating localised freezing effects such as coating surfaces in frost or trapping targets in ice. To capture this power, a translucent light-blue plug-in icy breath effect piece that fits into the mouth opening of the ice face mask is included.

Weapons and accessories
Apart from the pool base, face mask, ice armour parts, icy arms, and ice beam and breath effects, Niväz comes with multiple weapons for both her fluid and icy forms. First up is a splash-shaped light-blue water shield with a squeezable front surface that lets you see some bubbly liquid moving inside. It's essentially a small gel-filled sensory pad with an orange clip on the back that attaches to her wrist, and is intended for her liquid form. For her solid form, we instead get an ice rod that is fictionally capable of extending indefinitely or reshaping itself into an arborescent ice crystal. So, this weapon comes in two translucent white (with a faint blue tint) configurations: a long icicle stick, which Niväz wields with great skill in staff combat, and a mace created by shortening the ice rod and generating 12 protruding spikes arranged in quadruplets across three levels (viewed from above, these branching spikes align with the angles of a dodecagon). Finally, the set includes a snowball, a fun little accessory that fits snuggly in her hand.

Final thoughts
Overall: Niväz turned out to be a pretty solid figure. She’s not necessarily the best KR|EoF prototype of the year or anything like that, but her colour scheme really stands out, especially with the fun colour-change feature. The sculpt is excellent, and she comes packed with a very generous amount of effects and accessories. The design also feels like a thoughtful modern take on vintage characters like MOTU Frosta or ThunderCats Chilla. In sum, she scores highly and is definitely worth adding to my collection
Rating: ☺☺☺☺☺ / 5

Tuesday, 28 April 2026

KR|"Echoes of Future" Review #35: Nar-Aja (EoF Edition)

Toy prototype details
Name: Nar-AjaTM, aka Hell-Storm Nar-Aja
Subtitle: battle-hardened snake leader
Line: KR|Echoes of Future
Item type: action figure - Nº 28 in the line.

Character details
Name: Nar-Aja
Classification: lepidosauromorph reptile
Sex: female
Home: Tahron
Era: Foundation
Affiliation: Spektrosaur
Rank: army corps general.

Background
First appearance: KR|Echoes of Future #3 - The unforeseen fall of destiny
Character summary: a descendant of an ancient lineage of mystical snakes created by the reptilian wizard SphenoratTM, who distinguished herself as a formidable battlefield colonel, frequently leading reptilian assaults on mammalian territories and unleashing overwhelming terror in their wake. After Lor-Drek's death and, most profoundly, the loss of her husband Volcrotran, she rose from the remnants of the Spektrosaur army as its new pragmatic and calculating leader, driven more by necessity than ideology. Balancing ruthlessness with a keen instinct for unity, Nar-Aja forged strategic alliances with former adversaries instead of pursuing blind conflict. In the aftermath of a battle with the Rexodons, she emerged as a stabilising force, reuniting the Reptonoid's splinter factions into a single, coordinated power that no longer sought war.

Articulation
Standard (new scheme), with the addition of a tail, which is a ball jointed separate piece. It features two articulation points, two swivels at about one-third and two-thirds of its length.

Description
Head: closely resembling her Foundation version's cobra-like head (but without the hood), characterised by reddish, scaly skin, except for the lower jaw and throat, which are rendered in a greenish (rather than yellowish) tone accented by dark-brown spots. Her right eye is light-blue, while the left one is a darker blue that appears glassy (suggesting it may be artificial) and is marked by a visible scar; a three-pronged ornament extends from between her eyes, branching outward like two stylised golden eyebrows with a light-green central vertical element resembling a cobra. The opening upper jaw reveals two large fangs and a forked tongue sculpted on a pink-toned interior
Body: her scaly skin is characterised by a camouflage pattern of greenish and dark-brown tones, with the limbs marked by broad reddish bands running down their sides. She also features three-digit hands and feet tipped with golden claws (possibly wearing nail guards), as well as a long, slender tail (predominantly reddish with two greenish crossbands), which is a separate piece emerging from beneath the skirt and ending in a pointed, triangular (or spade-shaped) tip where the reddish hue fades into greenish
Wearables: a brown armour with light-green details, echoing her original design but with notable refinements (the neck section is formed from a series of fang- or claw-shaped elements, while subtle gold accents evoke cobra imagery such as eye-like motifs on the chest plate, fang shapes along the abdomen, and a hood-like, scale-textured structure framing the shoulders), three coiled snake-shaped brown bronze bands adorning her arms (two short, slender ones wrapping around the upper right arm and right wrist, contrasting with a much longer, thicker one that forms an elaborate bracer on the left forearm, complete with curved spikes protruding between its loops), two thigh-high brown boots with jagged tops, a brown bronze belt (whose buckle resembles a cobra head), and a light-green skirt that, like the boots, appears to be made from large overlapping leather scales. The boots expose much of the feet (they are only secured by a single loop around the central toe) and parts of the legs (through open diamond cutouts), and are adorned with slender snake-shaped golden elements running along and around the shafts; also, they give the impression of being high-heeled, but each of her digitigrade legs is bent at the knee to accommodate the actual heel suspended high above the ground, with an off-white dewclaw extending downward to lift and support the foot in a way that can’t possibly be comfortable to walk on. Finally, she wears a removable light-green snakeskin cape, pierced with large, irregular holes along the lower edge and split by a vertical slit that allows her tail to pass through. The cape is equipped with an elaborate cobra hood-like collar, made of two flattened, widened expansions that flank her head and meet at the back in a heart-shaped form, while at the front they descend as two separate, segmented extensions (reminiscent of the lappets of a nemes or Ahsoka-style lekku) reaching down to the abdomen, where a sculpted medallion shaped like the Spektrosaur emblem hangs between them (more on this later); the rear surface of the collar is reddish, decorated with a golden motif consisting of two circular patterns connected by a curved line, while the front is yellowish with brownish, radiating spiny ribs and features a hypnotic slit eye-shaped glowing red jewel on each side. Although the hood-collar slightly hampers the head movement, good poses are still possible.

Nar-Aja's stylised armour.

Action feature
In the comics, Nar-Aja possesses several abilities, including extending her sharp, stiletto-like venomous dewclaws from her feet while kicking, as well as squirting venom from her fangs in self-defence. While the former ability is not recreated in the figure, the latter is rendered with her signature translucent yellow plug-in spitting effect for her mouth.
Additionally, after shattering the urn that hangs from her neck and contains the ashes of her deceased husband Volcrotran, and “breathing in” his spirit, Nar-Aja can conjure an evil spectre from her jaws splayed wide. The urn is beautifully sculpted, looking like a flame-shaped greenish ampulla encased in a golden medallion, and seemingly fastening her cape, which, in the comics, falls when the chain is ripped. To reproduce this very cool concept, it's necessary to remove the figure's original head and cape, then add a new "collar" piece, which represents an alternate version of her head featuring glowing yellow eyes and the mouth opened to an extreme gape; this piece just sits around the neck ball joint and is kept in place as more pieces are assembled on top. These additional components form a set of skeletal, ghost-like parts, primarily cast in translucent yellow plastic that glows in the dark, and painted with black lowlights. They can be attached in sequence in various configurations, creating the impression that the spirit is gradually emerging from Nar-Aja's body through her mouth. The process begins with the spirit's head, which roughly resembles a horned viper skull, characterised by a triangular shape, black eyes with slit-shaped yellow-green GITD pupils, and two curved dark horns rising above the eyes. The lower jaw can open, revealing a sparse set of small, sharp off-white teeth, including a pair of more prominent downward-pointing fangs. These fangs can be swapped out with a substantially extended version thanks to a removable gums insert, mimicking an extendable/retractable action; each fang features a small forward-facing orifice near the tip, suggesting a hollow venom channel. Also, an optional long, forked tongue can be inserted into a slot in the open mouth (alternatively, Nar-Aja’s spit effect piece can be used). An elongated neck can then be inserted between the spirit’s head and Nar-Aja’s body. This spine-like piece features a series of curved spikes protruding from the sides of the vertebrae, possibly a reference to Emergence Volcrotran’s retractable neck appendages. Optionally, once the spirit’s head is not hindered by Nar-Aja’s stretched-mouth head, a cobra hood part can be added; this hood has visible ribbing on the underside and connects via a removable piece at the back of the head, which reveals a slot to plug it in. Finally, the configuration can be extended further by inserting a torso piece, either between the spirit’s head and Nar-Aja’s body or between the elongated neck and Nar-Aja’s body. This torso is formed from a bundle of snakes, like numerous small serpentine skeletons stretching and slithering in all directions; two of them are larger and longer, textured with bumps and equipped with keeled ridges along the sides, and function as elongated arms with swivel-hinged "shoulders". Each arm ends in an articulated horned viper skull (with an opening lower jaw) in place of a hand; these heads closely resemble the main one, but each features hollow eye sockets and two extra horns below the primary pair, pointing backward and down. There is also an alternate version of these two head-hands, each featuring a group of three smaller snakes emerging from the eye sockets and the mouth.

Weapons and accessories
Apart from her venom-spit effect and the various components used to recreate her spectre-conjuring ability, Nar-Aja comes equipped with two cool weapons: a mace and a shield. The mace is composed of a subtly wavy, greenish wooden handle capped with two light-green, oxidised bronze fittings: the bottom end is adorned with a rattle-shaped ornament, while the top features a striking head with four knife-edged flanges. A knob at its peak is sculpted like a snake head with a gaping mouth and is designed to accommodate Nar-Aja's spit effect; additionally, a portion of the four-flanged head, including the snake head, two flanges resembling a stylised cobra hood, and a shaft normally concealed within the handle, can be removed, echoing the projectile-launching mechanism shown in the comics. The shield appears to be mostly crafted from light-green, oxidised bronze with gold accents, and its design evokes a roughly triangular cobra head, formed by four horizontally overlapping plates, set against a circular backdrop of radiating, intertwined vipers that hold a brown bronze ring in their mouths (like the spokes of a bicycle wheel), around which yet another slender snake coils. The lower section is detachable and can be replaced with an alternate piece that helps represent the cobra with its jaws agape, from which a long, brown bronze blade (shaped like a stylised bifurcated tongue) protrudes. This interchangeable feature mirrors the comic depiction, where the shield’s lower portion slides downward to unleash the blade in a sudden forward thrust, viciously piercing enemies. I love the battle-worn detailing on the shield, and it can also be stowed on her back when she isn’t wearing the cape—it fits neatly into a slot on her back plate, making it easy to carry while also giving protection against attacks from behind.
Additionally, to enhance the appeal of this already striking figure, the package includes a snake-like tail piece that can attach to the spectre’s body. This elongated, partially coiled and highly poseable lower section features three ball joints and a waist swivel, as well as a spider-like tip and a detailed sculpt that carries over the same skeletal, ghost-like yellow GTID design from the upper body. An additional torn, brown fabric belt/loincloth piece (complete with some interesting little silver tags with runes on them hanging from real chains) is included to ensure a secure fit between the two sections.
Finally, Nar-Aja comes with a winged yellow-green energy snake that’s highly flexible and can coil around her shoulders and arm. This isn't shown in the comics, so it's unclear whether it's meant to be an alternate design of the snake companion from her Foundation version or more like the form the spectre takes when it emerges from the urn.

Final thoughts
Overall: Nar-Aja is an outstanding figure and an amazing reinterpretation of the character, definitely a strong example of how much value PoliganToys is packing into the latest KR|EoF releases. This prototype stands out as one of the best so far, thanks to her fresh, distinctive design and the way her new "transforming" feature is executed. The ability to swap multiple parts and create different versions of the character makes her both fun to play and visually striking on display. With the hope of future Spektrosaur soldier army builders on the horizon, Nar-Aja already feels like a perfect centrepiece. This is a great addition to the line, an easy favourite of the year, and a figure I’m genuinely excited to have in my KR display
Rating: ☺☺☺☺☺ / 5

Saturday, 28 March 2026

KR|"Echoes of Future" Review #34: Tuank

Toy prototype details
Name: TuankTM
Subtitle: siege weapons specialist
Line: KR|Echoes of Future
Item type: action figure - Nº 27 in the line.

Character details
Name: Tuank
Classification: artiodactyl mammal
Sex: male
Home: Idakarr (Tahron's former name)
Era: 570 years before Foundation
Affiliation: Kimarhan (a tribe of forest warriors who eventually form the Grand Resistance to oppose the rising reptilian authority)
Rank: tribal warrior.

Background
First appearance: KR|Echoes of Future #1 - The secret origin of chaos
Character summary: an indomitable fighter of the Kimarhan tribe, known for relentless strength and battlefield endurance. With an arsenal of projectile weapons strapped to his arms and legs, and a heavy catapult mounted on his back, he turned his entire body into a walking siege engine, launching crushing shots that shattered enemy lines.

Articulation
Standard (new scheme), with the addition of a ball jointed tail.

Description
Head: similar to a wild boar, covered in coarse greyish-brown hair and characterised by a large, elongated snout, a pair of long, broad ears, and a pair of forward-facing amber eyes with round black pupils giving him an intimidating stare. From his mouth protrude two pairs of large, ivory canines: two shorter upper tusks and two longer, sharper lower ones, all curving upward with a rough, weathered texture (although they are noticeably asymmetrical, with one upper canine angling more outward than the others). He also carries an additional large, black (with slight brown undertones) mane piece running down his back, which fits right on top of the body and gives him a pronounced humpbacked look
Body: thick greyish-brown coat consisting of long, coarse bristles. He features hands wearing dirty-yellow (#cdc50a) leather hand wraps with visible worn out fingernails, bare feet bearing cloven hoof-like toes, and a fairly long, slender tufted tail
Wearables: an armour primarily made of off-white leather with golden-yellow metal details (except for the triangular chest ornaments, which appear to be crafted from bone), two large hexagonal off-white leather wrist guards that stretch along the forearm (each has two long parallel sides and four shorter angled sides pointing toward the hand and elbow, and is fitted with golden-yellow rivets and spikes), two creamy-white furry calf protectors (each secured by two dirty-yellow leather bands, one at the ankle and one at the top, connected by a vertical golden-yellow bar that ends with an instep guard on one side and a small bone-spiked knee guard on the other), an off-white leather belt (ornamented with golden-yellow studs and fastened with a small diamond-shaped golden-yellow buckle), and a tapering loincloth made of two layers: an upper layer of golden-yellow scale armour and a lower layer of torn dirty-yellow leather. In addition, he wears two removable golden-yellow spaulders, each featuring three large, curved bony spikes; these spaulders are not attached to the armour itself, but each is secured to the upper arm with an off-white leather armband. He also wears two thigh guards matching the spaulders, as well as an extra harness made of two crisscrossing shoulder belts (one of off-white leather and the other of interlaced, ornamented square golden-yellow plates, each fitted with a bony spike) that meet at a stylised ram head-shaped silver central emblem (more on this later) and connect to a dirty-yellow leather waist belt. Some leather elements, such as the armour collar, the spaulder armbands and the harness shoulder strap, are ornamented with meander motifs.

Tuank's stylised armour.

Action feature
In the comics, Tuank is depicted as a formidable combatant who attacks his opponents with an arsenal of mechanical projectile weapons mounted on his limbs and back. In the toy, his harness can be equipped with a back-mounted onager or trebuchet. This wooden machine (which is reused from Ramalik and is fictionally operated via a system of lever and ropes) features a sling made of intersecting dirty-yellow leather strips to cradle an included projectile, as well as a pull-and-release spring mechanism that launches it with a catapulting action. The projectile itself is a spiked ball composed of a dark-grey iron core fitted with copper spikes that have a brownish-orange hue. Additionally, he is equipped with a pair of wrist-mounted wooden weapons. On the right wrist guard is a crossbow (though it lacks the typical T-shaped structure with a long shaft and wide crosspiece, instead having a boxy design) that can shoot two large, pointed ivory projectiles made from swine hooves, which are separate, detachable pieces. Mounted on the left wrist guard is a second trebuchet (smaller than the one on his back and designed to rotate sideways rather than vertically) that is capable of hurling a black obsidian disc with a sharp edge (another separate piece that sits in the sling before being launched). Finally, two small collapsible crossbows are mounted on the sides of the thigh guards close to the knees; these come in two interchangeable forms: retracted, where they look like compact bundles of wooden components, and expanded, where they can pivot vertically like bows and arrows, and are ready to shoot removable flaming bolts.

Weapons and accessories
In addition to the several projectiles and interchangeable weapon parts, Tuank comes with his signature hand-powered slingshot for shooting stones. This is reused from the Enmity Expansion Kit for Tahron, now with upgraded paintwork (the original was an unpainted golden piece) and it can be secured in a loop on his harness. A detailed description of this piece is long overdue, so let's fix that: it’s a forked wooden stick with a silver chain (actually two chains connected by a yellow leather pad or pouch) passing over a pair of wheels mounted on the two prongs. A curved, elastic iron bowstave (with spiked limbs!) is fixed perpendicularly to the handle and attached to both ends of the chain. Essentially, it functions like a mini crossbow pointing downward, with a chain instead of a string or straps, and the shooting direction at a 90-degree angle thanks to a pulley-based compound mechanism. While I'm doubtful about the practicality of a chain on an elastic propulsion weapon, it definitely looks cool. The slingshot also includes a stone bullet (possibly flint) that attaches to the sling via a small peg, and similar stones are sculpted along the waist strap of the additional harness.
In addition, the figure includes a golden-yellow helmet crowned with a silver headband (decorated with the same meander motifs seen on his armour and embellished with a pearlescent white gem at the front) and equipped with a pair of fairly large, off-white ram horns. I’ve heard rumours that the original figure concept included an action feature where pushing a lever would cause the breastplate to pop open and a battering ram to extend from his chest. I’m pleased they didn’t go that route... how would you even explain something like that? Is he supposed to be a cyborg or something, with an empty chest cavity that can house an extending battering ram? Still, I’m glad they included the harness emblem and the helmet as subtle references to that early idea.
Finally, the package comes with a set of alternate parts that allow us to transform Tuank into a completely different character, specifically a canine looking warrior named AtawTM, a member of the Theriom feral warrior division led by Uhlu in an alternate version of the Foundation reality. To do so, you’ll need to remove Tuank's head, body armour (including the bracers), hands, feet and tail (it's up to you whether you want to remove the mane piece as well). The set includes a wolf-like head, pairs of hands and feet equipped with dark claws, and a long, bushy tail, all with fur matching the body; there's also a shoulder belt made of large, rhomboidal yellow plates (it’s difficult to tell whether they’re meant to be made of metal or leather) linked together and accented with pearlescent white details, as well as a weapon that is a golden-yellow repaint of the surujin from the Emergence Expansion Kit for Tahron.

Final thoughts
Overall: Tuank stands out as a great addition, with a cool design that perfectly captures the wild charm of the KR|EoF line. PoliganToys delivers an excellent sculpt, paired with clean paintwork and solid articulation that allows for smooth, satisfying posing. To be completely honest, I had little expectation or excitement for this figure, but having it in hand has been a pleasant surprise, mostly thanks to its unique look and variety of new parts and accessories. This heavily armed, siege-style living war machine fits right in with the Kimarhan tribe while still feeling distinct and eye-catching. Altogether, he is a highly enjoyable figure to own
Rating: ☺☺☺☺☺ / 5

Saturday, 28 February 2026

KR|"Echoes of Future" Review #33: Possessed Fai-Rha

Toy prototype details
Name: Possessed Fai-RhaTM, aka Alterha
Subtitle: vengeful haunted fury
Line: KR|Echoes of Future
Item type: action figure - Nº 26 in the line.

Character details
Name: Possessed Fai-Rha
Real name: Rhadiel AmhalgaardTM
Classification: human-primivod hybrid possessed by an evil reptilian spirit
Sex: female
Relationships: younger sister of Desion (Masq-Lor) and Herrion, aunt of Sajron, cousin of Nemhetra
Home: Tahron
Era: 25 years after Foundation
Affiliation: independent (temporarily; normally: Theriom)
Rank: monstrous avatar of Silef (normally: Senior Advisor).

Background
First appearance: KR|Echoes of Future #3 - The unforeseen fall of destiny
Character summary: a fiercely loyal yet emotionally vulnerable protector of the Key, deeply scarred by a despotic upbringing and the loss of her adoptive father, Lor-Drek. Manipulated through nightmares by Silef’s spirit, Rhadiel was driven into a trance-like fury, transforming into a diabolical force bent on attacking her own brother Desion. Ultimately, her inner strength and lingering love for her family allowed her to break free from possession and reclaim herself.

Articulation
Standard (new scheme).

Description
Head: Fai-Rha wears her signature silver magic helmet, which, under Silef’s evil influence, transforms into a silvery witchdoctor-like mask that grants her wicked physical and mental powers, drastically altering her appearance. The figure comes with a masked head, characterised by the activated metal faceplate with a pair of devilish, glowing red eyes. Fictionally, the mask is formed when the top and rear sections of the helmet flip forward, rotating between the cheek pads, and seal over her face before “deflating” into demonic facial features. The resulting visage is faintly reminiscent of a dragon skull, further defined by the helmet’s original side and top crests reshaped into two pairs of jagged teeth: two side tusks curving upward and two central fangs pointing down. The mask also allows her long, unbound black hair to emerge from the back, gathered into a flowing ponytail tied with a band from which several red and dark-green ribbon-like streamers trail (subtly recalling Thundercats Mumm-Ra in his Ever-Living form)
Body: burgundy scaly skin, exposed portions of the abdomen, upper arms and thighs, clawed hands and feet (the latter are bare). High on her arms, just below the shoulders, she wears mismatched armbands: a golden one decorated with red gemstones on the left, and a dark-green leather one on the right
Wearables: a sports bra-like golden armour with metallic red accents (including a dragon-shaped chest ornament flanked by two skulls embossed near the armpits, as well as long-bone-shaped trim edging its neckline and armholes), heavily adorned with straps, chains and rivets; it is complemented by a shoulder guard formed by laminar metallic red spaulders equipped with serrated, angular golden spikes, joined by a spiky golden collar that widens at the back to allow her ponytail to pass through. Her forearms are protected by silver chain mail fingerless gloves (secured by a single loop around the middle finger and embellished with black scrollwork throughout) with long, pointed sleeves extending above the elbows, finished with spiked golden bracers. The legs feature laminar golden shin guards with studs and spikes, complete with instep protectors, red-jewelled spiked knee guards and bone-like metallic red trim, beneath which silver chain mail socks (matching the gloves) emerge, rising to the thighs in sharp points. At the waist, a belt made from a circle of long-bone-like golden elements displays a crossbones-shaped golden buckle set with a red gemstone against a winged dragon motif, from which hang two golden laminar tassets embossed with demonic, bird-like faces. A long, lamellar red tattered loincloth of alternating horizontal rows of fabric and gold-studded leather lappets flows beneath, while a jagged, dark-green frontal soft goods shawl (shaped like torn dragon wings) descends from the chest ornament and fastens to her arm bracers (but it can be unpegged for better poseability).

Possessed Fai-Rha's stylised armour.

Action feature
Possessed Fai-Rha comes with four elongated, backbone-like weapons that attach, one at a time, to either bracelet, recreating the retractable bony spines seen in the comics. Vaguely reminiscent of Astral Wraith Silef’s tail, each spine is sculpted as a series of vertebrae-like segments and tapers to a sharp point. The pair of spines can be displayed in two modes: extended as vicious whip-like weapons (one version features bendable wire for dynamic posing) or contracted into rigid, lance-style weapons (using the included alternate version).

Weapons and accessories
Aside from the bony wrist attachments, Possessed Fai-Rha doesn't come with any traditional weapons, but she more than makes up for it with a generous selection of accessories. The standout is a dragon-like creature cast in translucent chartreuse plastic, vaguely resembling a smaller version of Astral Wraith Silef's quadrupedal form. There's very little paint here (just the solid amber eyes), but the eerie yellow-green translucence is pretty awesome looking on its own. It's actually a nicely sculpted piece, featuring a fairly long neck that curves upward, rounded scales along the sides, a ridge of spines running from head to tail, short claws, and swivel-hinged wings that while bat-looking in general shape, have a butterfly-like quality and are riddled with holes. The head sculpt is pretty cool too, with an opening mouth that has long, sharp teeth lining the jaws, and elongated, pointed ears that end in curved horns. The head is on a ball joint, allowing it to be removed and attached to Fai-Rha's neck if you want, so she's really possessed! Fai-Rha can be equipped with a large plug on the back (a separate clear piece that clips onto her waist), where the creature can attach securely, representing the moment when Silef’s spirit separates from her body.
Apparently, Possessed Fai-Rha went through several concept iterations before her final design was locked in. During development, her facial features were initially modelled after Alterok and she even carried the working name “Alterha” (a name never used in the comics). To reflect these early concepts, the figure includes multiple interchangeable attachments that let you recreate those preliminary looks. The default silver mask is removable, revealing a devilish visage underneath. Her exposed face features scale-textured, burgundy skin, diamond-shaped light-blue eye shadow trailing down her cheeks and framing a pair of black eyes with glowing red-orange slit pupils, and a wide mouth lined with long, sharp whitish teeth reminiscent of Mortal Kombat Mileena. Encircling her forehead is a headband of interlaced golden discs, each set with a red gemstone. This sinister look can be further intensified with two large, silver extensions shaped like axe blades that plug into the sides of her head, hiding the notches that normally secure her mask. The figure also includes several swappable masks. The first is moulded in eye-catching metallic red plastic and features an oni-inspired, ogre-like mouth and nose guard complete with silver upward-curving tusks and exposed teeth. A cutout in the forehead portion seemingly allows her black bangs to spill through, while a balaclava-style opening keeps her eyes visible. Another mask mirrors her unmasked face but reimagined in a ghastly pale green tone with vampire-like traits, such as a large mouth with elongated canine fangs as well as glowing solid white eyes, resulting in a particularly disturbing look. The final mask evokes a hannya-style design, cast in deep midnight blue with razor-sharp yellowed teeth. Her eyes remain visible through the two eyeholes, which are surrounded by sculpted detailing resembling a secondary toothed maw. It's very creepy. This interchangeable mask feature is exceptionally well executed, with each piece fitting securely in place. My personal favourites are the default silver mask and the vampire-inspired variant: both offer a distinctive contrast to the more overtly demoniac aesthetic and give the figure a unique presence.
Finally, the package includes parts to create variants of Foundation Fai-Rha such as Fire-Fists and Tornado, both of which appear in the Foundation comics when she mimics her brother's ability to produce different suits of armour depending on the battle context (Herrion won't get anything similar, as his figure can reuse Masq-Lor’s components). Each outfit is composed of several separate parts: a cuirass, a belt-and-skirt piece (which incorporates her signature long black tail, attached via a ball joint and made of flexible plastic), and a set of forearm accessories. The Fire-Fists option includes a silver cuirass with black accents (featuring a vac-metal silver Theriom symbol on the front), a silver belt with a medieval-style black armoured skirt, and oversized silver gauntlets that replace the original hands (each sculpted in a closed-fist pose). On the back of the cuirass, she carries a backpack with a disc-shaped glow-in-the-dark power unit at its centre and two cords running to the gauntlets; each gauntlet is accompanied by a snap-on translucent orange fire attachment to complete the effect. The Tornado option consists of a golden cuirass with dark-blue details; the chest plate features a vac-metal golden Theriom symbol, while the back piece is highly detailed, with plenty of sculpted tech components and buttons. The set also includes a golden belt with a dark-blue tech-inspired skirt, and a pair of dark-blue snap-on rocket-like tools equipped with golden rotating cutting tips. Each device attaches to her original clip-on wrist guards via a peg, and since the drills can be fictionally fired like missiles, the set comes with two translucent orange propulsion-blast effects that can be connected to the rear of each tool.

Final thoughts
Overall: there’s a lot to love about this figure: the design, the alternate masks and the spine weapons (especially the bendy ones) are all amazing. The added dragon spirit and armour pieces are a fun touch. PoliganToys is clearly prioritising fun over collector-focused precision with these final-year prototypes, but that doesn’t make them any less enjoyable. Possessed Fai-Rha comes with plenty of accessories that make her great for both display and play, and this interpretation of Rhadiel is a fresh, exciting take that I’m glad made it into the line
Rating: ☺☺☺☺☺ / 5

Friday, 13 February 2026

KR|"Echoes of Future" Review #32: KR|EoF Variants 3pk (NYTF 2026 Exclusive)

Get ready for New York Toy Fair 2026 (February 14-17) with a show-only reveal I’ve been looking forward to sharing! Debuting exclusively at NYTF, this limited multi-pack (officially the sixth in the series) brings SajronTM, RhadielTM and NemhetraTM into the spotlight in their Echoes of Future plainclothes looks.

Each figure features standard articulation, and comes with three matching heads (two unhelmeted with distinct hairstyles and/or ornaments, plus one helmeted) and a silver halberd to complete the look. No extra accessories for Desion and Herrion this time, since their KR|EoF appearances remain largely unchanged from KR|Horizon.

Created specifically for the show and available nowhere else, this is one NYTF exclusive you won’t want to miss!

Sajron
Description
Head: olive brown skin, a bold punk dark-brown mohawk (it's actually a ponyhawk, a kind of hairstyle where both sides are buzzed short, with a long strip of hair along the crest of the head styled upright and tied using a yellow band into a single tail that hangs down the back). He definitely resembles both of his parents, and has his characteristic heterochromia with a green left eye and a blue right eye
Body: olive brown skin, exposed arms. His hands wear a pair of black leather fingerless gloves
Wearables: a short, open mustard-yellow vest with silver edges and armholes (the two sides of the front vertical opening are loosely joined by an off-white leather drawstring crisscrossed at the centre), two tech-looking silver wrist guards, two black leather boots with turndown tops and tech-looking silver trim along the shafts, a belt with a silver buckle resembling the Theriom symbol (i.e., a seven-pointed star with the two bottom points elongated), and a pair of mustard-yellow trousers with silver side bands. The vest is worn over a short-sleeved frog-button black shirt (whose stand-up mandarin collar is open enough to reveal part of the big gold necklace –given to him by his father– underneath) accompanied by a shoulder belt fastened with an off-white (i.e., a white colour with a grey tinge that looks like tarnished silver) buckle. Both the shoulder and the waist belts are made of thick silver chain mail punctuated by braided black leather. He wears an additional, separate loose-fitting belt that straps down to a right-leg band with an attached sheath for a combat knife, plus a second holster for a collapsible flail mounted at waist height on the left side; he also wears a left-arm armband fitted with a third sheath housing a push dagger. All of these additional bands are made of black leather trimmed with silver edging, rivets and buckles, and all the weapons are non-removable and finished in a golden-yellow paint.

Weapons and accessories
Sajron comes with a silver halberd, which is one of the four components of the Key (the one whose blade has four tips) and the same weapon once wielded by his grandfather Tir-Hing and later by his father Desion. The first alternate portrait shows his long hair pulled back into a ponytail, leaving only tousled bangs framing the forehead; in a fun touch, this ponytail is also articulated, allowing for some dynamic action poses. The second alternate portrait features the silver magic helmet he inherits from his father, shown in its inactive form.

Sajron's stylised helmet with top crest.

Rhadiel
Description
Head: light brown skin, long black hair drawn back into a chignon and secured with elaborate gold barrettes, and green eyes. It's very similar to her Horizon portrait, though she appears slightly older
Body: light brown skin, two golden armbands decorated with red gemstones worn high on the exposed upper arms, just below the shoulders
Wearables: an elegant, long sleeveless red dress fastened at the front with two frog buttons (one at the chest and one at the abdomen) and adorned with extensive gold trim (including, but not limited to, a brooch at the neck, swirling accents across the bust, and a wavy, diagonal series of studs on the midriff), two golden bracelets, two knee-high golden boots with upward-pointed tops and triple-studded knee guards, and a belt made of interlaced golden discs. The belt separates the fitted bodice from the long, bell-shaped skirt incorporating numerous layers of fabric. The dress is made of a soft plastic, so it doesn't block her articulation from the waist down.

Weapons and accessories
Rhadiel comes with a silver halberd, which is one of the four components of the Key (the one with the S-shaped blade) and the same weapon once wielded by her adoptive father Lor-Drek. The first alternate portrait still shows her hair drawn back into a chignon, now paired with an elaborate golden headband set with red gemstones; this headpiece is strikingly ornate, with an almost architectural quality, including what looks like Theriom City's intricate pyramidal roof (complete with a dense array of finely carved ridges) on the top. The second alternate portrait features her silver magic helmet shown in its inactive form.

Rhadiel's stylised helmet with side and top crests.

Nemhetra
Description
Head: fair light-grey skin, long, thick red hair styled in a crown braid, and green eyes. Her makeup is noticeably lighter than in her Horizon version, giving her a softer overall look
Body: fair light-grey skin (personally, I wish the tone had leaned slightly more toward a natural white, as that’s how she appears in the KR|EoF comics), two silver armbands decorated with white gemstones worn high on the exposed upper arms, just below the shoulders
Wearables: aside from the head sculpt, this figure is identical to Rhadiel's sculpt and differs only in the paint applications. Therefore, she wears the exact same outfit, except that the elegant, long sleeveless dress is rendered in white with extensive silver trim, and is paired with silver bracelets, boots and belt.

Weapons and accessories
Also Nemhetra comes with a silver halberd, which is one of the four components of the Key (the one whose sawtooth blade is curved inward) and the same weapon once wielded by her father Ir-Ash/Deptilion. The first alternate portrait shows her long hair worn loose, paired with a pearlescent white headband circling the forehead; its design is accentuated by an upright snake crest rising from a central Theriom emblem, as well as spider-leg, wing-like elements flanking the sides (subtle but unmistakable nods to her darker past). The second alternate portrait features her silver magic helmet shown in its inactive form.

Nemhetra's stylised helmet with side crests.

Final thoughts
Overall: this is a release that might not set everyone’s must-buy alarm ringing unless you are a true completist, and that’s totally fair. Still, it makes perfect sense as a toy-convention exclusive: focused, niche and aimed squarely at dedicated fans of the line. We’ll almost certainly see more interesting versions of these characters down the road, but having the chance to add these ordinary-outfit looks to the collection feels like a nice bonus, and honestly, I don’t mind that at all
Rating: ☺☺☺☺ / 5

Wednesday, 28 January 2026

KR|"Echoes of Future" Review #31: Liorak

Toy prototype details
Name: LiorakTM
Subtitle: armour-disguised temporal agent
Line: KR|Echoes of Future
Item type: action figure - Nº 25 in the line.

Character details
Name: Liorak
Real name: Sajron
Classification: human with one-quarter primivod genetic material
Sex: male
Relationships: son of Desion (Masq-Lor) and Sei-Lha
Home: Tahron
Era: 25 years after Foundation
Affiliation: Theriom
Rank: warmaster.

Background
First appearance: KR|Echoes of Future #2 - The dark powers of dominion
Character summary: a mysterious, heavily armoured warrior wielding a horn-mounted blaster capable of firing powerful energy beams, whose courage during a critical battle turned the tide by confronting Gladorr head-on. Initially believed to have sacrificed his life after being violently struck by the blast that seemingly annihilated Gladorr, Liorak was later revealed to be Sajron, Desion’s and Sei-Lha's son from the future. Driven by duty and a determination to change destiny, and protected by an exosuit forged from the fusion of his mother’s old armour and the Antikythron’s technology, Sajron travelled to the past to alter the outcome of that fateful battle. Proposing uneasy truces, luring enemies into traps and accepting great personal risk to ensure Gladorr’s final defeat, he ultimately survived and returned to a restored timeline where Tahron was saved.

Articulation
Standard (new scheme).

Description
Head: protected by a full-face silver helmet accented with golden-yellow details and a black glass visor. Like Combat Sei-Lha’s helmet, the design blends hints of Boba Fett, Iron Man and G.I. Joe’s Cobra Commander, but somehow it all comes together. Atop the helmet sits a silver protrusion that fictionally houses the Antikythron's working components, which is shaped like a thick horn with a four-pointed ridged star-shaped, glowing yellow emitter at the front; the star points are uneven: the two side points are the shortest, the bottom point is the longest and the top point falls in between, resembling, in my opinion, Ultraman Edo’s mask in his Zetton suit. The helmet also features a removable faceplate whose interior reveals an impressive amount of sculpted detail, giving it a convincingly high-tech feel. Beneath the helmet, Sajron’s face is only partially exposed, since only his eyes, one green (left) and one blue (right) surrounded by olive brown skin, are visible, while the rest is concealed by a golden-yellow mouth-and-nose guard with breather slits and studs, crossed by a silver bar that runs between the eyes and connects to the forehead section
Body: encased from neck to toe in a silver armoured suit adorned with golden-yellow accents. The armour displays an impressive amount of intricate decorative features across its many components, with very few areas left untouched by sculpted tech-mech embellishments, such as cables and tubing, bolts and pistons, gauges and switches. Despite this dense level of detailing, the overall design looks cohesive and does not feel overly busy
Wearables: the non-removable chest armour vaguely recalls the design seen on Combat Sei-Lha, with golden-yellow accents jutting sharply from the silver chest plate, while the armholes are styled to resemble ammo belts. He also wears silver gauntlets (with removable golden-yellow wrist guards, more on this later) and silver boots equipped with fin-shaped control surfaces and repulsors meant for long leaps; a silver belt, also evoking the look of an ammo belt, wraps the waist, paired with a golden-yellow crotch piece. Altogether, the armour is packed with crisp, well-executed cyber detailing throughout.

Liorak's stylised chest armour.

Action feature
In the comics, the front part of Liorak's “horn” functions as an emitter capable of firing concentrated bursts of energy and, alternatively, producing a force field for levitating and moving objects. So, after removing the standard-looking emitter described above, an included snap-on piece, featuring an energy blast effect moulded in translucent orange plastic, enables recreating the character’s ability to unleash powerful energy beams.

Weapons and accessories
Liorak's suit of armour incorporates six pairs of extendable weapons, a feature that, in my opinion, strongly evokes the Libra Cloth and its weapons from Knights of the Zodiac. Under Liorak's command, any one (or two) of twelve tech-mech components can be ejected from the suit, and each is capable of producing its own weapon through laser-like energy extensions. This process seems to be linked to the Antikythron mechanism housed within the helmet's cyber-horn, suggesting that the colours and shapes of the weapons are inspired by the six SpawnCrystals. So, apart from the above-mentioned energy beam, the figure includes six pairs of detachable golden-yellow pieces mounted at various points on the armour, along with additional or alternate parts representing the deployed weapon forms. Specifically:
  • Boot-mounted swords - two hilts attached to the sides of the boots can be extended with broad, translucent yellow blades, each terminating in a pointed tip
  • Tonfas - two sticks, each with a short perpendicular grip positioned about one-third down its length, are attached to the sides of the thighs; these can be upgraded with translucent magenta front heads featuring an ovoid design
  • Three-section flails - two folded triple handles mounted on the belt can be removed and replaced with flexible weapons, each consisting of three sticks linked by translucent green, bendable cords and capped with translucent green cube-shaped ends
  • Shields - two pieces on the sides of the arm bracers can detach, allowing two round shields with translucent dark-blue discs to be attached before the pieces are resecured; the result gives the impression that each wrist guard has unfolded into a fan-like laser shield, expanding its diameter with an additional outer ring (these shields are also designed to be launched as projectiles)
  • Nunchucks - two folded dual handles attached to the upper arms can be swapped out for two nunchucks, each composed of two sticks ending in pointed translucent cyan tips and joined by a short translucent cyan, bendable cord
  • Back-mounted spears - two long shafts stored on the back can be extended with translucent red bipyramidal spearheads.

Final thoughts
Overall: this is an incredible new take on the Combat suit of armour, and Liorak is a great addition to the KR|EoF line. With impressive sculpting, fantastic weapons and genuinely fun features, this action figure stands out as an epic toy. While it risked coming across as a more masculine variant of Combat Sei-Lha, it instead shows everything the line is capable of. In fact, it feels like a true evolution of the Sei-Lha figures, offering, with a version in his “normal” look also on the way, a bold and refined alternative take on Sajron’s design
Rating: ☺☺☺☺ / 5