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Saturday, 28 March 2026

KR|"Echoes of Future" Review #34: Tuank

Toy prototype details
Name: TuankTM
Subtitle: siege weapons specialist
Line: KR|Echoes of Future
Item type: action figure - Nº 27 in the line.

Character details
Name: Tuank
Classification: artiodactyl mammal
Sex: male
Home: Idakarr (Tahron's former name)
Era: 570 years before Foundation
Affiliation: Kimarhan (a tribe of forest warriors who eventually form the Grand Resistance to oppose the rising reptilian authority)
Rank: tribal warrior.

Background
First appearance: KR|Echoes of Future #1 - The secret origin of chaos
Character summary: an indomitable fighter of the Kimarhan tribe, known for relentless strength and battlefield endurance. With an arsenal of projectile weapons strapped to his arms and legs, and a heavy catapult mounted on his back, he turned his entire body into a walking siege engine, launching crushing shots that shattered enemy lines.

Articulation
Standard (new scheme), with the addition of a ball jointed tail.

Description
Head: similar to a wild boar, covered in coarse greyish-brown hair and characterised by a large, elongated snout, a pair of long, broad ears, and a pair of forward-facing amber eyes with round black pupils giving him an intimidating stare. From his mouth protrude two pairs of large, ivory canines: two shorter upper tusks and two longer, sharper lower ones, all curving upward with a rough, weathered texture (although they are noticeably asymmetrical, with one upper canine angling more outward than the others). He also carries an additional large, black (with slight brown undertones) mane piece running down his back, which fits right on top of the body and gives him a pronounced humpbacked look
Body: thick greyish-brown coat consisting of long, coarse bristles. He features hands wearing dirty-yellow (#cdc50a) leather hand wraps with visible worn out fingernails, bare feet bearing cloven hoof-like toes, and a fairly long, slender tufted tail
Wearables: an armour primarily made of off-white leather with golden-yellow metal details (except for the triangular chest ornaments, which appear to be crafted from bone), two large hexagonal off-white leather wrist guards that stretch along the forearm (each has two long parallel sides and four shorter angled sides pointing toward the hand and elbow, and is fitted with golden-yellow rivets and spikes), two creamy-white furry calf protectors (each secured by two dirty-yellow leather bands, one at the ankle and one at the top, connected by a vertical golden-yellow bar that ends with an instep guard on one side and a small bone-spiked knee guard on the other), an off-white leather belt (ornamented with golden-yellow studs and fastened with a small diamond-shaped golden-yellow buckle), and a tapering loincloth made of two layers: an upper layer of golden-yellow scale armour and a lower layer of torn dirty-yellow leather. In addition, he wears two removable golden-yellow spaulders, each featuring three large, curved bony spikes; these spaulders are not attached to the armour itself, but each is secured to the upper arm with an off-white leather armband. He also wears two thigh guards matching the spaulders, as well as an extra harness made of two crisscrossing shoulder belts (one of off-white leather and the other of interlaced, ornamented square golden-yellow plates, each fitted with a bony spike) that meet at a stylised ram head-shaped silver central emblem (more on this later) and connect to a dirty-yellow leather waist belt. Some leather elements, such as the armour collar, the spaulder armbands and the harness shoulder strap, are ornamented with meander motifs.

Tuank's stylised armour.

Action feature
In the comics, Tuank is depicted as a formidable combatant who attacks his opponents with an arsenal of mechanical projectile weapons mounted on his limbs and back. In the toy, his harness can be equipped with a back-mounted onager or trebuchet. This wooden machine (which is reused from Ramalik and is fictionally operated via a system of lever and ropes) features a sling made of intersecting dirty-yellow leather strips to cradle an included projectile, as well as a pull-and-release spring mechanism that launches it with a catapulting action. The projectile itself is a spiked ball composed of a dark-grey iron core fitted with copper spikes that have a brownish-orange hue. Additionally, he is equipped with a pair of wrist-mounted wooden weapons. On the right wrist guard is a crossbow (though it lacks the typical T-shaped structure with a long shaft and wide crosspiece, instead having a boxy design) that can shoot two large, pointed ivory projectiles made from swine hooves, which are separate, detachable pieces. Mounted on the left wrist guard is a second trebuchet (smaller than the one on his back and designed to rotate sideways rather than vertically) that is capable of hurling a black obsidian disc with a sharp edge (another separate piece that sits in the sling before being launched). Finally, two small collapsible crossbows are mounted on the sides of the thigh guards close to the knees; these come in two interchangeable forms: retracted, where they look like compact bundles of wooden components, and expanded, where they can pivot vertically like bows and arrows, and are ready to shoot removable flaming bolts.

Weapons and accessories
In addition to the several projectiles and interchangeable weapon parts, Tuank comes with his signature hand-powered slingshot for shooting stones. This is reused from the Enmity Expansion Kit for Tahron, now with upgraded paintwork (the original was an unpainted golden piece) and it can be secured in a loop on his harness. A detailed description of this piece is long overdue, so let's fix that: it’s a forked wooden stick with a silver chain (actually two chains connected by a yellow leather pad or pouch) passing over a pair of wheels mounted on the two prongs. A curved, elastic iron bowstave (with spiked limbs!) is fixed perpendicularly to the handle and attached to both ends of the chain. Essentially, it functions like a mini crossbow pointing downward, with a chain instead of a string or straps, and the shooting direction at a 90-degree angle thanks to a pulley-based compound mechanism. While I'm doubtful about the practicality of a chain on an elastic propulsion weapon, it definitely looks cool. The slingshot also includes a stone bullet (possibly flint) that attaches to the sling via a small peg, and similar stones are sculpted along the waist strap of the additional harness.
In addition, the figure includes a golden-yellow helmet crowned with a silver headband (decorated with the same meander motifs seen on his armour and embellished with a pearlescent white gem at the front) and equipped with a pair of fairly large, off-white ram horns. I’ve heard rumours that the original figure concept included an action feature where pushing a lever would cause the breastplate to pop open and a battering ram to extend from his chest. I’m pleased they didn’t go that route... how would you even explain something like that? Is he supposed to be a cyborg or something, with an empty chest cavity that can house an extending battering ram? Still, I’m glad they included the harness emblem and the helmet as subtle references to that early idea.
Finally, the package comes with a set of alternate parts that allow us to transform Tuank into a completely different character, specifically a canine looking warrior named AtawTM, a member of the Theriom feral warrior division led by Uhlu in an alternate version of the Foundation reality. To do so, you’ll need to remove Tuank's head, body armour (including the bracers), hands, feet and tail (it's up to you whether you want to remove the mane piece as well). The set includes a wolf-like head, pairs of hands and feet equipped with dark claws, and a long, bushy tail, all with fur matching the body; there's also a shoulder belt made of large, rhomboidal yellow plates (it’s difficult to tell whether they’re meant to be made of metal or leather) linked together and accented with pearlescent white details, as well as a weapon that is a golden-yellow repaint of the surujin from the Emergence Expansion Kit for Tahron.

Final thoughts
Overall: Tuank stands out as a great addition, with a cool design that perfectly captures the wild charm of the KR|EoF line. PoliganToys delivers an excellent sculpt, paired with clean paintwork and solid articulation that allows for smooth, satisfying posing. To be completely honest, I had little expectation or excitement for this figure, but having it in hand has been a pleasant surprise, mostly thanks to its unique look and variety of new parts and accessories. This heavily armed, siege-style living war machine fits right in with the Kimarhan tribe while still feeling distinct and eye-catching. Altogether, he is a highly enjoyable figure to own
Rating: ☺☺☺☺☺ / 5

Saturday, 28 February 2026

KR|"Echoes of Future" Review #33: Possessed Fai-Rha

Toy prototype details
Name: Possessed Fai-RhaTM, aka Alterha
Subtitle: vengeful haunted fury
Line: KR|Echoes of Future
Item type: action figure - Nº 26 in the line.

Character details
Name: Possessed Fai-Rha
Real name: Rhadiel AmhalgaardTM
Classification: human-primivod hybrid possessed by an evil reptilian spirit
Sex: female
Relationships: younger sister of Desion (Masq-Lor) and Herrion, aunt of Sajron, cousin of Nemhetra
Home: Tahron
Era: 25 years after Foundation
Affiliation: independent (temporarily; normally: Theriom)
Rank: monstrous avatar of Silef (normally: Senior Advisor).

Background
First appearance: KR|Echoes of Future #3 - The unforeseen fall of destiny
Character summary: a fiercely loyal yet emotionally vulnerable protector of the Key, deeply scarred by a despotic upbringing and the loss of her adoptive father, Lor-Drek. Manipulated through nightmares by Silef’s spirit, Rhadiel was driven into a trance-like fury, transforming into a diabolical force bent on attacking her own brother Desion. Ultimately, her inner strength and lingering love for her family allowed her to break free from possession and reclaim herself.

Articulation
Standard (new scheme).

Description
Head: Fai-Rha wears her signature silver magic helmet, which, under Silef’s evil influence, transforms into a silvery witchdoctor-like mask that grants her wicked physical and mental powers, drastically altering her appearance. The figure comes with a masked head, characterised by the activated metal faceplate with a pair of devilish, glowing red eyes. Fictionally, the mask is formed when the top and rear sections of the helmet flip forward, rotating between the cheek pads, and seal over her face before “deflating” into demonic facial features. The resulting visage is faintly reminiscent of a dragon skull, further defined by the helmet’s original side and top crests reshaped into two pairs of jagged teeth: two side tusks curving upward and two central fangs pointing down. The mask also allows her long, unbound black hair to emerge from the back, gathered into a flowing ponytail tied with a band from which several red and dark-green ribbon-like streamers trail (subtly recalling Thundercats Mumm-Ra in his Ever-Living form)
Body: burgundy scaly skin, exposed portions of the abdomen, upper arms and thighs, clawed hands and feet (the latter are bare). High on her arms, just below the shoulders, she wears mismatched armbands: a golden one decorated with red gemstones on the left, and a dark-green leather one on the right
Wearables: a sports bra-like golden armour with metallic red accents (including a dragon-shaped chest ornament flanked by two skulls embossed near the armpits, as well as long-bone-shaped trim edging its neckline and armholes), heavily adorned with straps, chains and rivets; it is complemented by a shoulder guard formed by laminar metallic red spaulders equipped with serrated, angular golden spikes, joined by a spiky golden collar that widens at the back to allow her ponytail to pass through. Her forearms are protected by silver chain mail fingerless gloves (secured by a single loop around the middle finger and embellished with black scrollwork throughout) with long, pointed sleeves extending above the elbows, finished with spiked golden bracers. The legs feature laminar golden shin guards with studs and spikes, complete with instep protectors, red-jewelled spiked knee guards and bone-like metallic red trim, beneath which silver chain mail socks (matching the gloves) emerge, rising to the thighs in sharp points. At the waist, a belt made from a circle of long-bone-like golden elements displays a crossbones-shaped golden buckle set with a red gemstone against a winged dragon motif, from which hang two golden laminar tassets embossed with demonic, bird-like faces. A long, lamellar red tattered loincloth of alternating horizontal rows of fabric and gold-studded leather lappets flows beneath, while a jagged, dark-green frontal soft goods shawl (shaped like torn dragon wings) descends from the chest ornament and fastens to her arm bracers (but it can be unpegged for better poseability).

Possessed Fai-Rha's stylised armour.

Action feature
Possessed Fai-Rha comes with four elongated, backbone-like weapons that attach, one at a time, to either bracelet, recreating the retractable bony spines seen in the comics. Vaguely reminiscent of Astral Wraith Silef’s tail, each spine is sculpted as a series of vertebrae-like segments and tapers to a sharp point. The pair of spines can be displayed in two modes: extended as vicious whip-like weapons (one version features bendable wire for dynamic posing) or contracted into rigid, lance-style weapons (using the included alternate version).

Weapons and accessories
Aside from the bony wrist attachments, Possessed Fai-Rha doesn't come with any traditional weapons, but she more than makes up for it with a generous selection of accessories. The standout is a dragon-like creature cast in translucent chartreuse plastic, vaguely resembling a smaller version of Astral Wraith Silef's quadrupedal form. There's very little paint here (just the solid amber eyes), but the eerie yellow-green translucence is pretty awesome looking on its own. It's actually a nicely sculpted piece, featuring a fairly long neck that curves upward, rounded scales along the sides, a ridge of spines running from head to tail, short claws, and swivel-hinged wings that while bat-looking in general shape, have a butterfly-like quality and are riddled with holes. The head sculpt is pretty cool too, with an opening mouth that has long, sharp teeth lining the jaws, and elongated, pointed ears that end in curved horns. The head is on a ball joint, allowing it to be removed and attached to Fai-Rha's neck if you want, so she's really possessed! Fai-Rha can be equipped with a large plug on the back (a separate clear piece that clips onto her waist), where the creature can attach securely, representing the moment when Silef’s spirit separates from her body.
Apparently, Possessed Fai-Rha went through several concept iterations before her final design was locked in. During development, her facial features were initially modelled after Alterok and she even carried the working name “Alterha” (a name never used in the comics). To reflect these early concepts, the figure includes multiple interchangeable attachments that let you recreate those preliminary looks. The default silver mask is removable, revealing a devilish visage underneath. Her exposed face features scale-textured, burgundy skin, diamond-shaped light-blue eye shadow trailing down her cheeks and framing a pair of black eyes with glowing red-orange slit pupils, and a wide mouth lined with long, sharp whitish teeth reminiscent of Mortal Kombat Mileena. Encircling her forehead is a headband of interlaced golden discs, each set with a red gemstone. This sinister look can be further intensified with two large, silver extensions shaped like axe blades that plug into the sides of her head, hiding the notches that normally secure her mask. The figure also includes several swappable masks. The first is moulded in eye-catching metallic red plastic and features an oni-inspired, ogre-like mouth and nose guard complete with silver upward-curving tusks and exposed teeth. A cutout in the forehead portion seemingly allows her black bangs to spill through, while a balaclava-style opening keeps her eyes visible. Another mask mirrors her unmasked face but reimagined in a ghastly pale green tone with vampire-like traits, such as a large mouth with elongated canine fangs as well as glowing solid white eyes, resulting in a particularly disturbing look. The final mask evokes a hannya-style design, cast in deep midnight blue with razor-sharp yellowed teeth. Her eyes remain visible through the two eyeholes, which are surrounded by sculpted detailing resembling a secondary toothed maw. It's very creepy. This interchangeable mask feature is exceptionally well executed, with each piece fitting securely in place. My personal favourites are the default silver mask and the vampire-inspired variant: both offer a distinctive contrast to the more overtly demoniac aesthetic and give the figure a unique presence.
Finally, the package includes parts to create variants of Foundation Fai-Rha such as Fire-Fists and Tornado, both of which appear in the Foundation comics when she mimics her brother's ability to produce different suits of armour depending on the battle context (Herrion won't get anything similar, as his figure can reuse Masq-Lor’s components). Each outfit is composed of several separate parts: a cuirass, a belt-and-skirt piece (which incorporates her signature long black tail, attached via a ball joint and made of flexible plastic), and a set of forearm accessories. The Fire-Fists option includes a silver cuirass with black accents (featuring a vac-metal silver Theriom symbol on the front), a silver belt with a medieval-style black armoured skirt, and oversized silver gauntlets that replace the original hands (each sculpted in a closed-fist pose). On the back of the cuirass, she carries a backpack with a disc-shaped glow-in-the-dark power unit at its centre and two cords running to the gauntlets; each gauntlet is accompanied by a snap-on translucent orange fire attachment to complete the effect. The Tornado option consists of a golden cuirass with dark-blue details; the chest plate features a vac-metal golden Theriom symbol, while the back piece is highly detailed, with plenty of sculpted tech components and buttons. The set also includes a golden belt with a dark-blue tech-inspired skirt, and a pair of dark-blue snap-on rocket-like tools equipped with golden rotating cutting tips. Each device attaches to her original clip-on wrist guards via a peg, and since the drills can be fictionally fired like missiles, the set comes with two translucent orange propulsion-blast effects that can be connected to the rear of each tool.

Final thoughts
Overall: there’s a lot to love about this figure: the design, the alternate masks and the spine weapons (especially the bendy ones) are all amazing. The added dragon spirit and armour pieces are a fun touch. PoliganToys is clearly prioritising fun over collector-focused precision with these final-year prototypes, but that doesn’t make them any less enjoyable. Possessed Fai-Rha comes with plenty of accessories that make her great for both display and play, and this interpretation of Rhadiel is a fresh, exciting take that I’m glad made it into the line
Rating: ☺☺☺☺☺ / 5

Friday, 13 February 2026

KR|"Echoes of Future" Review #32: KR|EoF Variants 3pk (NYTF 2026 Exclusive)

Get ready for New York Toy Fair 2026 (February 14-17) with a show-only reveal I’ve been looking forward to sharing! Debuting exclusively at NYTF, this limited multi-pack (officially the sixth in the series) brings SajronTM, RhadielTM and NemhetraTM into the spotlight in their Echoes of Future plainclothes looks.

Each figure features standard articulation, and comes with three matching heads (two unhelmeted with distinct hairstyles and/or ornaments, plus one helmeted) and a silver halberd to complete the look. No extra accessories for Desion and Herrion this time, since their KR|EoF appearances remain largely unchanged from KR|Horizon.

Created specifically for the show and available nowhere else, this is one NYTF exclusive you won’t want to miss!

Sajron
Description
Head: olive brown skin, a bold punk dark-brown mohawk (it's actually a ponyhawk, a kind of hairstyle where both sides are buzzed short, with a long strip of hair along the crest of the head styled upright and tied using a yellow band into a single tail that hangs down the back). He definitely resembles both of his parents, and has his characteristic heterochromia with a green left eye and a blue right eye
Body: olive brown skin, exposed arms. His hands wear a pair of black leather fingerless gloves
Wearables: a short, open mustard-yellow vest with silver edges and armholes (the two sides of the front vertical opening are loosely joined by an off-white leather drawstring crisscrossed at the centre), two tech-looking silver wrist guards, two black leather boots with turndown tops and tech-looking silver trim along the shafts, a belt with a silver buckle resembling the Theriom symbol (i.e., a seven-pointed star with the two bottom points elongated), and a pair of mustard-yellow trousers with silver side bands. The vest is worn over a short-sleeved frog-button black shirt (whose stand-up mandarin collar is open enough to reveal part of the big gold necklace –given to him by his father– underneath) accompanied by a shoulder belt fastened with an off-white (i.e., a white colour with a grey tinge that looks like tarnished silver) buckle. Both the shoulder and the waist belts are made of thick silver chain mail punctuated by braided black leather. He wears an additional, separate loose-fitting belt that straps down to a right-leg band with an attached sheath for a combat knife, plus a second holster for a collapsible flail mounted at waist height on the left side; he also wears a left-arm armband fitted with a third sheath housing a push dagger. All of these additional bands are made of black leather trimmed with silver edging, rivets and buckles, and all the weapons are non-removable and finished in a golden-yellow paint.

Weapons and accessories
Sajron comes with a silver halberd, which is one of the four components of the Key (the one whose blade has four tips) and the same weapon once wielded by his grandfather Tir-Hing and later by his father Desion. The first alternate portrait shows his long hair pulled back into a ponytail, leaving only tousled bangs framing the forehead; in a fun touch, this ponytail is also articulated, allowing for some dynamic action poses. The second alternate portrait features the silver magic helmet he inherits from his father, shown in its inactive form.

Sajron's stylised helmet with top crest.

Rhadiel
Description
Head: light brown skin, long black hair drawn back into a chignon and secured with elaborate gold barrettes, and green eyes. It's very similar to her Horizon portrait, though she appears slightly older
Body: light brown skin, two golden armbands decorated with red gemstones worn high on the exposed upper arms, just below the shoulders
Wearables: an elegant, long sleeveless red dress fastened at the front with two frog buttons (one at the chest and one at the abdomen) and adorned with extensive gold trim (including, but not limited to, a brooch at the neck, swirling accents across the bust, and a wavy, diagonal series of studs on the midriff), two golden bracelets, two knee-high golden boots with upward-pointed tops and triple-studded knee guards, and a belt made of interlaced golden discs. The belt separates the fitted bodice from the long, bell-shaped skirt incorporating numerous layers of fabric. The dress is made of a soft plastic, so it doesn't block her articulation from the waist down.

Weapons and accessories
Rhadiel comes with a silver halberd, which is one of the four components of the Key (the one with the S-shaped blade) and the same weapon once wielded by her adoptive father Lor-Drek. The first alternate portrait still shows her hair drawn back into a chignon, now paired with an elaborate golden headband set with red gemstones; this headpiece is strikingly ornate, with an almost architectural quality, including what looks like Theriom City's intricate pyramidal roof (complete with a dense array of finely carved ridges) on the top. The second alternate portrait features her silver magic helmet shown in its inactive form.

Rhadiel's stylised helmet with side and top crests.

Nemhetra
Description
Head: fair light-grey skin, long, thick red hair styled in a crown braid, and green eyes. Her makeup is noticeably lighter than in her Horizon version, giving her a softer overall look
Body: fair light-grey skin (personally, I wish the tone had leaned slightly more toward a natural white, as that’s how she appears in the KR|EoF comics), two silver armbands decorated with white gemstones worn high on the exposed upper arms, just below the shoulders
Wearables: aside from the head sculpt, this figure is identical to Rhadiel's sculpt and differs only in the paint applications. Therefore, she wears the exact same outfit, except that the elegant, long sleeveless dress is rendered in white with extensive silver trim, and is paired with silver bracelets, boots and belt.

Weapons and accessories
Also Nemhetra comes with a silver halberd, which is one of the four components of the Key (the one whose sawtooth blade is curved inward) and the same weapon once wielded by her father Ir-Ash/Deptilion. The first alternate portrait shows her long hair worn loose, paired with a pearlescent white headband circling the forehead; its design is accentuated by an upright snake crest rising from a central Theriom emblem, as well as spider-leg, wing-like elements flanking the sides (subtle but unmistakable nods to her darker past). The second alternate portrait features her silver magic helmet shown in its inactive form.

Nemhetra's stylised helmet with side crests.

Final thoughts
Overall: this is a release that might not set everyone’s must-buy alarm ringing unless you are a true completist, and that’s totally fair. Still, it makes perfect sense as a toy-convention exclusive: focused, niche and aimed squarely at dedicated fans of the line. We’ll almost certainly see more interesting versions of these characters down the road, but having the chance to add these ordinary-outfit looks to the collection feels like a nice bonus, and honestly, I don’t mind that at all
Rating: ☺☺☺☺ / 5

Wednesday, 28 January 2026

KR|"Echoes of Future" Review #31: Liorak

Toy prototype details
Name: LiorakTM
Subtitle: armour-disguised temporal agent
Line: KR|Echoes of Future
Item type: action figure - Nº 25 in the line.

Character details
Name: Liorak
Real name: Sajron
Classification: human with one-quarter primivod genetic material
Sex: male
Relationships: son of Desion (Masq-Lor) and Sei-Lha
Home: Tahron
Era: 25 years after Foundation
Affiliation: Theriom
Rank: warmaster.

Background
First appearance: KR|Echoes of Future #2 - The dark powers of dominion
Character summary: a mysterious, heavily armoured warrior wielding a horn-mounted blaster capable of firing powerful energy beams, whose courage during a critical battle turned the tide by confronting Gladorr head-on. Initially believed to have sacrificed his life after being violently struck by the blast that seemingly annihilated Gladorr, Liorak was later revealed to be Sajron, Desion’s and Sei-Lha's son from the future. Driven by duty and a determination to change destiny, and protected by an exosuit forged from the fusion of his mother’s old armour and the Antikythron’s technology, Sajron travelled to the past to alter the outcome of that fateful battle. Proposing uneasy truces, luring enemies into traps and accepting great personal risk to ensure Gladorr’s final defeat, he ultimately survived and returned to a restored timeline where Tahron was saved.

Articulation
Standard (new scheme).

Description
Head: protected by a full-face silver helmet accented with golden-yellow details and a black glass visor. Like Combat Sei-Lha’s helmet, the design blends hints of Boba Fett, Iron Man and G.I. Joe’s Cobra Commander, but somehow it all comes together. Atop the helmet sits a silver protrusion that fictionally houses the Antikythron's working components, which is shaped like a thick horn with a four-pointed ridged star-shaped, glowing yellow emitter at the front; the star points are uneven: the two side points are the shortest, the bottom point is the longest and the top point falls in between, resembling, in my opinion, Ultraman Edo’s mask in his Zetton suit. The helmet also features a removable faceplate whose interior reveals an impressive amount of sculpted detail, giving it a convincingly high-tech feel. Beneath the helmet, Sajron’s face is only partially exposed, since only his eyes, one green (left) and one blue (right) surrounded by olive brown skin, are visible, while the rest is concealed by a golden-yellow mouth-and-nose guard with breather slits and studs, crossed by a silver bar that runs between the eyes and connects to the forehead section
Body: encased from neck to toe in a silver armoured suit adorned with golden-yellow accents. The armour displays an impressive amount of intricate decorative features across its many components, with very few areas left untouched by sculpted tech-mech embellishments, such as cables and tubing, bolts and pistons, gauges and switches. Despite this dense level of detailing, the overall design looks cohesive and does not feel overly busy
Wearables: the non-removable chest armour vaguely recalls the design seen on Combat Sei-Lha, with golden-yellow accents jutting sharply from the silver chest plate, while the armholes are styled to resemble ammo belts. He also wears silver gauntlets (with removable golden-yellow wrist guards, more on this later) and silver boots equipped with fin-shaped control surfaces and repulsors meant for long leaps; a silver belt, also evoking the look of an ammo belt, wraps the waist, paired with a golden-yellow crotch piece. Altogether, the armour is packed with crisp, well-executed cyber detailing throughout.

Liorak's stylised chest armour.

Action feature
In the comics, the front part of Liorak's “horn” functions as an emitter capable of firing concentrated bursts of energy and, alternatively, producing a force field for levitating and moving objects. So, after removing the standard-looking emitter described above, an included snap-on piece, featuring an energy blast effect moulded in translucent orange plastic, enables recreating the character’s ability to unleash powerful energy beams.

Weapons and accessories
Liorak's suit of armour incorporates six pairs of extendable weapons, a feature that, in my opinion, strongly evokes the Libra Cloth and its weapons from Knights of the Zodiac. Under Liorak's command, any one (or two) of twelve tech-mech components can be ejected from the suit, and each is capable of producing its own weapon through laser-like energy extensions. This process seems to be linked to the Antikythron mechanism housed within the helmet's cyber-horn, suggesting that the colours and shapes of the weapons are inspired by the six SpawnCrystals. So, apart from the above-mentioned energy beam, the figure includes six pairs of detachable golden-yellow pieces mounted at various points on the armour, along with additional or alternate parts representing the deployed weapon forms. Specifically:
  • Boot-mounted swords - two hilts attached to the sides of the boots can be extended with broad, translucent yellow blades, each terminating in a pointed tip
  • Tonfas - two sticks, each with a short perpendicular grip positioned about one-third down its length, are attached to the sides of the thighs; these can be upgraded with translucent magenta front heads featuring an ovoid design
  • Three-section flails - two folded triple handles mounted on the belt can be removed and replaced with flexible weapons, each consisting of three sticks linked by translucent green, bendable cords and capped with translucent green cube-shaped ends
  • Shields - two pieces on the sides of the arm bracers can detach, allowing two round shields with translucent dark-blue discs to be attached before the pieces are resecured; the result gives the impression that each wrist guard has unfolded into a fan-like laser shield, expanding its diameter with an additional outer ring (these shields are also designed to be launched as projectiles)
  • Nunchucks - two folded dual handles attached to the upper arms can be swapped out for two nunchucks, each composed of two sticks ending in pointed translucent cyan tips and joined by a short translucent cyan, bendable cord
  • Back-mounted spears - two long shafts stored on the back can be extended with translucent red bipyramidal spearheads.

Final thoughts
Overall: this is an incredible new take on the Combat suit of armour, and Liorak is a great addition to the KR|EoF line. With impressive sculpting, fantastic weapons and genuinely fun features, this action figure stands out as an epic toy. While it risked coming across as a more masculine variant of Combat Sei-Lha, it instead shows everything the line is capable of. In fact, it feels like a true evolution of the Sei-Lha figures, offering, with a version in his “normal” look also on the way, a bold and refined alternative take on Sajron’s design
Rating: ☺☺☺☺ / 5

Sunday, 28 December 2025

KR|Horizon Review #34: CoBoN Mark III

Toy prototype details
Name: CoBoN Mark III
Subtitle: levitating armoured battlecraft
Line: KR|Horizon
Item type: vehicle - Nº 2 in the line.

Character details
Name: CoBoN Mark III
Classification: fighting vehicle
Home: Tahron
Era: 15 years after Foundation
Affiliation: Theriom
Rank: transport.

Background
First appearance: KR|Horizon #1 - The Destructomorph legacy
Brief bio: after sustaining severe damage to its Mark II components during the final battle against Deptilion and his army, CoBoN was rebuilt into a levitating train-like vehicle. Its new form was propelled by a unique power unit, granting it enhanced mobility, access to powerful advanced weaponry, and an impressive range of defence configurations.

Concept
As explained in the CoBoN 3.0 review, this new incarnation of CoBoN is a silver-painted, levitating train-like combat vehicle with a revolutionary design, and like its previous versions, it is powered by a classified energy source and controlled by an advanced AI. Similarly to its predecessor, the Mark II, this model is composed of multiple modular units; when needed, these modules can deploy or separate as individual vehicles, each equipped with powerful jet engines and capable of transforming into other types of attack craft or even robots. There’s a clear influence here from late-70s Japanese TV shows such as Dinosaur Expedition Born Free, Dinosaur Great War Izenborg, and Dinosaur Corps Koseidon, all of which placed a strong emphasis on modular and combining vehicles.

Description
This set consists of a monorail system featuring a motorised train-like vehicle inspired by CoBoN Mark III, which runs on a track surrounding up to four Tahron playset parts. Just like with earlier versions, while this comic incarnation of CoBoN is very large and can carry many characters, the toy version is much smaller and not to scale with the KR figures, being able to only fit a few.
The system includes 13 pieces of monorail track (made slightly translucent to mimic the appearance of an energy beam), 20 support arms, and a set of four carriages connected by universal joints and designed to run along the track. The monorail track attaches to either four or five arms of each type (i.e., industrial looking blueish-grey metal, greenish-brown wood, carved gold, and reddish-grey stone) mounted on up to four towers or extension pieces. The track can also be shortened to operate around as few as one playset piece. A power unit, shaped like a pair of long, high-tech jet engines, houses a small battery-powered motor and features pivoting side guns; it can attach to any of the four modules (by default the second, which acts as the locomotive, while the others have clear passive "hangers") and powers them along the monorail track. This of course limits operation to either a series of carriages or a single carriage at a time. I wish the set had included a second power unit to allow for more play options, even if not comic book accurate. All the modules feature blocky, sci-fi shapes, with ladders, tanks, antennas and navigation lights, as well as panel lines, vents and hatches suggesting complex internal systems.

1 – Leading module
This module has been described extensively in the CoBoN 3.0 review. The toy version fatefully reproduces its basic form, except that it can only seat one figure. It features a large (spanning nearly the entire top surface of the module’s front part), partially transparent canopy (its clear panels are tinted orange and detailed with sculpted circuitry patterns) hinged at the front so it swings forward to open, while the rear section of the cockpit cover slides backward allowing a lying figure to fit inside (the two small cockpit seats serve as footrests for it). It is also equipped with wheels that enable it to function as a ground-travelling vehicle.
Additionally, the leading module can connect to the top of the ground base station, attaching to the augmented robot’s forward-tilted head with its rear/side section deployed as a gunner drone, forming an even larger turret.

2 – Locomotive
Positioned behind the leading module, this unit includes, from top to bottom, the engine room (i.e., the above-mentioned power unit), the bridge for crew operations, and a lower cargo area. The three sections can be separated and used in different combinations; for example, the power unit can be paired with the cargo section alone or with any other module. The bridge section features a wide, partially transparent front-facing viewport that, like the canopy on the leading module, has orange-tinted clear panels detailed with sculpted circuitry. Once the power unit is detached, we get full access to the main control area: the front window panel flips up, the side panels open, and the entire roof lifts up (and, if needed, detaches). When fully opened, it reveals seven crew spinning seats: two for drivers, four for support terminals (comms and weapons) and one for the commander, all at a much smaller scale than the KR figures. Fortunately, the set includes seven mini figures modelled after some key KR characters (Masq-Lor, Fai-Rha, Herrion, Sei-Lha, Xonedar, Mor-Rak and Sajron; each figure features ball jointed hips and shoulders, an ab crunch, hinged knees and elbows, and has magnets on the bottom of the feet, allowing you to recreate a variety of action scenes), which is a very nice touch! There's a really great level of detail in this area, with control panels on the front, as well as maps and charts along the back and side walls. It's also customisable, as the seats and handrails are movable and can be arranged in various configurations. The captain’s chair, however, is locked in place because it’s tied to a fun gimmick. The chair is normally positioned to look through a clear, blue-tinted targeting screen, but if you turn a dial hidden behind two small opening hatch doors at the very front of the module, the screen lowers and the chair raises simultaneously, presumably to give the captain a better command view. Another cool gimmick is the bridge elevator on the back wall. It has a small gate that opens and closes, and when you turn a dial at the upper back-right corner of the bridge, the elevator lowers and pops out from the bridge floor, allowing a crew member to descend into the cargo area or, if that section is detached, to venture outside and explore the surroundings; turning the dial the opposite way raises the elevator again. When the bridge section is detached from the cargo and two side wings are flipped down and extended, it can function as an independent command aircraft. Its design resembles a Cereutian ship from the KR|EoF comics and even reminds me a bit of the Marvels’ Hoopty. It can also rest on sturdy little landing stands that tuck away when it’s in full flight mode.
The lower cargo section features a large wheel-like ornament on either side, which are intended to become the shoulders/helipads of the augmented robot/ground base. These are magnetically attached, allowing them to rotate, which adds another layer of playability. This section can be used independently of the upper bridge section to transport a single lying regular figure or other “cargo” by opening a barred door hinged at the front, just above the joint with the leading module. It includes a trigger mechanism (i.e., a radar dish-shaped rear tab that rotates 90 degrees upward from a horizontal rest position and can swivel in either direction) which, when engaging with an apposite hook clipped to the track, opens the bottom door to drop its contents.
Additionally, the combined upper and lower sections can connect to the front port of the ground base station by opening the two upper-torso hatch doors, lifting the chest reactor that functions as a locking tab to secure the unit in place, and lowering the lower-torso hatch door to serve as a support. Once attached, the unit transforms into the base’s bridge (although it's not comic book accurate), and opening the bow doors reveals, as before, two floors: an upper control area and a lower cargo area. The front door of the cargo room can drop and extend to form a hinged platform that lowers to the level of the base's front runways, allowing for cargo loading.

3 – Snowhawk transporter
This module is essentially a rectangular box topped with an orange-tinted dome on the upper right surface, which splits open when the side walls swing outward on long hinges. The large fold-out panels themselves house piping running along the length of the interior, ladders, fuelling and maintenance stations, control panels and consoles, as well as service platforms for the mini figures. In the centre, a launch track supporting a transport can be raised to a 45-degree angle. All of this brings back memories of imaginative concepts from my childhood, such as G.I. Joe Defiant and Faitus-1 from Dinosaur Corps Koseidon. This carriage can connect to either the toe or the heel of either foot of the ground base station.
The module contains a pearlescent white aircraft designed for operation in snowy environments. It features a retractable cockpit that telescopes forward to seat up to three minifigures beneath an orange-tinted clear canopy hinged at the rear. It also includes twin nose-mounted guns, a rear inverted T-shaped hydrofoil with deployable continuous tracks, and a front fin keel (or rather a centreboard, because it's retractable) with an added central monoski that allows the transport to slide smoothly along the launch track. Access to the three-seat cockpit is provided by a pair of boarding ladders, which fold upward to become small front wings equipped with laser guns at their tips. At the rear, a pair of folded wings expose impellers as well as racks for two bombs on their undersurfaces; when folded down, these wings reveal two side-mounted hideaway missile launchers attached to the hull, which can swing up and "fire" detachable missiles. The vehicle is intended to operate either in jet mode for high-altitude bombing, with the wings extended and bombs carried for release (either bomb can alternatively be mounted under the main body) or in snowmobile mode for streamlined reconnaissance, with the wings retracted and treads and ski deployed.
Additionally, by flipping up a second U-shaped hydrofoil-like structure from the top of the main body and attaching the power unit to it, the aircraft can "fly" along the track. Alternatively, by attaching the power unit to the lower hydrofoil and rotating the aircraft upside down, the transport can function as a jetpack fighter, allowing a regular figure to lie prone with their hips resting in the newly deployed hydrofoil structure while gripping the laser guns on the smaller wings (now folded in the opposite direction), creating the impression that the figure is flying and blasting as the vehicle moves along the track. Finally, when not motorised or suspended, the aircraft can attach to the top of any one of the carriages, transforming into a sort of gun turret.

4 – Tidebull carrier
Like the previous module, this one is essentially a rectangular box, this time with some orange-tinted windows on the two-seat rear side. The side panels swing open to reveal interior play features, including a repair bay with a robotic arm, a radar unit, fold-up cannons/missile launchers, coil-like electrical generators and a launch platform for a small land vehicle, while a rear wall folds down to form an extendable ramp. Again, these elements strongly evoke some imaginative play concepts I remember from childhood, particularly Diaclone Cosmo Roller and Diaclone Battle Convoy (later reimagined as Optimus Prime in Transformers G1). This carriage can connect to either the toe or the heel of either foot of the ground base station.
The included small, anthracite land vehicle is packed with features, starting with large exhaust pipes on the sides, opening gull-wing doors, a rear door that folds down, and an asymmetric windshield (the right side is recessed and fitted with a targeting scope, along with a swivelling gun mounted on the left side of the hood, which can also be opened to access the internal engine). Up front there’s a winch line with a hook, and headlights that—at least fictionally—are meant to conceal either a pair of laser cannons or launchable spiked balls on chains. A rotating roof turret carries twin cannons that pivot up and down, while a pair of rear-mounted guns, also able to pivot vertically, are positioned on the sides. The interior detailing is excellent, featuring seats for three mini figures (with the rear passenger even getting a small table), a futuristic looking dashboard and compartments for storing weapons and repair tools. Removing the turret allows a roof hatch to flip up, revealing a cluster of twelve missile launchers. In the comics, this vehicle is capable of separating into two parts: the bodywork, by flipping its left and right halves 180 degrees and deploying a flip-up propeller, becomes a jet-ski/hovercraft-style vehicle, while the chassis compresses side-to-side and front-to-back to form an attack bike, each being chock-full with weaponry. Unfortunately, this split-mode feature isn't actually included in the toy.
Finally, with the roof turret removed, the vehicle is designed to function as the lower half of a standard robotic-style figure, with the figure’s upper body intended to plug onto the roof to form a combined robot mode (if you remember the Beast Machines from Power Lords, you'll know what this looks like).

Final thoughts
Overall: this new incarnation of CoBoN is an outstanding set and a fitting highlight to wrap up the Horizon segment of the KR line. With its striking sculpted details, clever modular design and sheer play potential, it manages to feel both substantial and imaginative despite its intentionally (and necessarily) downsized scale. The sturdy build, excellent paintwork and overall versatility make it endlessly fun to play and display. It’s a welcome addition to any KR collection, especially for fans who value ambitious design and dynamic play. In short, this is a visually impressive and highly enjoyable set that feels like a true celebration of what the KR line has achieved over the last decade
Rating: ☺☺☺☺ / 5

Friday, 28 November 2025

KR|"Echoes of Future" Review #30: Aktrodon & Selahgorn

Toy prototype details
Name: AktrodonTM & SelahgornTM
Subtitle: double menace in piracy
Line: KR|Echoes of Future
Item type: multi-pack (2-pack) - Nº 5 in the line.

Characters details
Names: Aktrodon and Selahgorn
Real name: Anfis
Classification: archosauromorph reptiles
Sex: males
Home: Tahron
Era: Foundation
Affiliation: Rexodon
Rank: flotilla admiral and commodore, respectively.

Background
First appearance: KR|Echoes of Future #3 - The unforeseen fall of destiny
Character summary: an alternate reality version of Bi-Harr, who had been separated into two independent, yet incomplete entities by the sorcerer-scientist Ophidok. They served as the Reptonoid and Rexodon original command until they were overthrown by the time-displaced warlord Krenodos. Reassigned as leaders of a proxy force of pirates, they were ordered to steal a powerful weapon for their new master. Though skilled enough to assault the transport ship carrying the weapon, they were ultimately defeated by the Spektrosaurs, assisted by Masq-Lor, during an ensuing boarding action.

Articulation
Standard (new scheme), with the addition of a ball jointed neck extension for both figures, hinged knees capable of bending forward and backward for Aktrodon, and a ball jointed tail for Selahgorn.

Concept
The designs of these characters suggest that they are both variants of Bi-Harr, who, in an alternate timeline, was split into two separate individuals and was never killed in the battle against Masq-Lor and the false Loghar. It’s fascinating to see how each has adapted to a bipedal stance despite lacking legs. Below is a detailed look at both figures.

Aktrodon
Description
Head: similar to a Pachycephalosaurus, characterised by wrinkled dark-blueish skin, a large bony dome atop the skull, and a pair of large amber eyes with vertical black pupils. The muzzle ends in a closed, pointed reddish beak, and a slightly long, thick neck is achieved through the use of an extension piece. The rear side of the dome is edged with yellowish bony bulges, which extend toward each eye, forming a sort of bumpy eyebrow, while several short yellowish bony spikes project upward from the snout, the most central one being covered in skin. Despite this head is a completely new sculpt, it remains nearly identical to previous versions and is instantly recognisable
Body: his upper body, covered in wrinkled dark-blueish skin, retains its original arms, while his lower half is replaced by a striking pair of high-tech prosthetic legs. Several yellowish bony protrusions jut from his arms, while his hands end in sharp, claw-like fingers. Below the chest, his body transitions into a copper-toned bionic structure displaying a huge amount of cyber details: the abdomen houses an octagonal, bright magenta core (possibly a power reactor), while the pelvis appears to be built from a series of side-by-side, vertically aligned cogs. The metallic legs gradually shift from copper to bronze as they descend, ending in large, clawed feet with three toes pointing forward and one backward
Wearables: a bronze chest harness adorned with embossed round motifs and accented with silver details, two brownish leather fingerless gloves streaked with yellowish highlights, a bronze belt (somehow reminiscent of a chastity belt...) decorated with round studs and bordered by a visible lining of silver chain mail, and a brown fabric wrap skirt, cut in a high-low design with a pointed hem that falls longer in the back. The armour is interlaced with circuitry components, seemingly part of the mechanism that powers or controls his bionic enhancements; these intricate circuits extend beyond the armour, tracing across his exposed body parts like veins of light. Over his shoulders, he wears a cape that matches the skirt in colour and texture, and has the upper half heavily layered with tawny fur, lending some regality to the garment. The cape fastens loosely at the neck with an orange copper collar embossed with round motifs, its centre adorned by a skull-shaped goldish ornament featuring an elongated lower jaw.

Aktrodon's stylised armour.

Action feature
In the comics, Aktrodon's bionic legs allow him to run at high speeds, leap with great agility and deliver devastating kicks. He can also unleash powerful headbutts by rapidly extending his neck. To reflect this ability, the figure includes a fairly long neck extension piece that can be used either in place of or in addition to the standard one. This makes me very happy, because this half of Bi-Harr can finally put his bony dome to good use!

Weapons and accessories
Apart from the extra neck extension, Aktrodon comes equipped with two bronze mechanical clawed appendages reminiscent of scorpion pincers. Each appendage is segmented into two bulbous sections that evoke the body and head of a robotic creature, complete with a swivelling, extendable neck and hinged jaws lined with teeth. These claws are normally stored on Aktrodon’s belt, which features two side pegs where the pincers can attach, but when needed, they can serve as vicious arm extensions—simply remove his hands and insert the claw pegs into the wrist sockets. Opening the jaws reveals a small built-in cannon inside each pincer, which is a nice touch. The figure also includes two extra pairs of small robotic legs modelled after Aktrodon’s own bionic limbs. These can attach to the sides of the pincers, transforming them into independent, articulated mini-figures with hinged ankles and swivel hips (they remind me of the Mousers from TMNT). Additionally, the lower jaw from either pincer can detach and serve as a mouth guard for Aktrodon, fitting securely onto two bumps on the sides of his head (the other can be used with Selahgorn in a similar way). Although they don’t appear in the comics, these last two features are a fun and playful bonus.
Additionally, the package includes an alternative head. The only difference from the standard version is that this head features a wide-open mouth, revealing small, sharp yellowish teeth along the edges of the jaws.

Selahgorn
Description
Head: vaguely similar to an Apatosaurus (or a similar sauropod), characterised by scaly reddish skin, a large brown cranial crest, and two short ossicones covered in skin. It also features a pair of large light-blue eyes with vertical red pupils and an almost completely closed mouth, which reveals just a hint of the sharp white teeth lining the jaws. A fairly long, thick neck (longer than his counterpart's standard one) is created with an extension piece. Like with Aktrodon, although this head is a completely new sculpt, it remains nearly identical to previous versions and is instantly recognisable
Body: a bizarre fusion of flesh, prosthetics and the remains of another creature, with one of his original arms serving as a leg (I wonder how that functional adaptation could be feasible). On the right side, the arm, leg and torso are covered in scaly reddish skin; both the arm and the leg (which end in a clawed hand and foot, respectively) are lined with large brown ridges running down their sides. The left side features a brown half-plastron partly covering the shoulder, chest and abdomen, which is attached crudely to the original body via short leather straps stitched into the torso. This plastron is adorned with trapezoidal markings that have yellow outer edges and orange interiors, and is complemented by an arm and a leg covered in scaly moss-green skin. These transplanted limbs are augmented with brass prosthetics: a high-tech mechanical extremity encased in an oversized wrist guard, and a below-knee peg leg shaped like a cylinder covered in silver spikes. At the rear, he bears a large, flat carapace evocative of a sea turtle or horseshoe crab, similar to a Psephoderma. This shell is divided into two parts, both marked by three longitudinal crests formed by protruding expansions of the ribs and vertebrae: a broad dorsal shield covering the back, and a smaller shield extending over the base of a long, thick armoured tail that ends in three radially arranged fins and a tuft of spines. Both shields are made up of partially fused brown bony plates (or scutes), roughly pentagonal, hexagonal or circular in shape (featuring decorative patterns that echo those on the plastron) and are edged with triangular bony protrusions that give the carapace a jagged appearance
Wearables: an asymmetric brass chest harness with embossed diamond motifs and accented with silver details, a brass armband encircling the right biceps (where the ridge dips into a shallow trough), a brass bracelet on the right wrist, a brass boot on the right leg, a brass belt adorned with diamond studs, and a scale armour loincloth crafted from overlapping orange copper plates laced together. The bracelet, armband and boot are all intricately engraved with arabesque patterns, while the belt features two tassets and a skull-shaped goldish buckle with an elongated lower jaw. The armour is interlaced with circuitry components, seemingly part of the mechanism that powers or controls his bionic enhancements; these intricate circuits extend beyond the armour, tracing across his exposed body parts like veins of light. A cracked brown thigh pad is secured with two straps on the left leg; this pad bears small triangular protruding plates that match his carapace. Finally, a large brass pauldron adorned with diamond-shaped bolts connects to the bionic wrist guard via three silver pliable tubes twining around the left arm, seemingly linking the prosthetic extremity to a power source (indicated by an octagonal, bright magenta core) within the shoulder plate.

Selahgorn's stylised armour.

Action feature
In the comics, Selahgorn's bionic forearm houses a wide array of built-in tools, and his “hand” can transform into various weapon configurations. To mimic this, the figure comes with a set of interchangeable weapons: a large pirate’s copper hook that can be launched using a winch mechanism (in reality, the hook detaches from its base and stays connected by a string that normally coils around it), a trident (with slightly curved copper outer prongs, while the central prong has angular edges) that can extend thanks to an additional piece resembling his peg leg, and a large circular, three-clawed blaster that can spin and be equipped with an included translucent magenta blast effect (fictionally, the three radially arranged copper claws function as electrodes that generate a ball of plasma before firing it from the muzzle); alternatively, the blast effect can be plugged into the open “mouth” of one of Aktrodon’s cybernetic appendages.

Weapons and accessories
Aside from his many cyber-attachments, Selahgorn comes equipped with a copper-bladed hook sword featuring a distinctive “horned” silver crossguard and a brown leather-wrapped hilt, which can even fit snugly into his bionic forearm.
Additionally, the figure includes an optional diamond-studded brass gauntlet for his left arm, a detail never seen in the comics, but a welcome addition.
Finally, the package includes an alternate head. Like with Aktrodon, the only difference from the standard version is that this head features a wide-open mouth, revealing sharp white teeth lining the jaws.

Comic
Together with the action figures we get the third and final comic issue The unforeseen fall of destiny. Fai-Rha and Herrion tell Masq-Lor that they have received a long-preserved message from Cereutis, kept for over five centuries by the Multiversal Balancers. The message warned that if Tahron ever faced destruction, the Multiversal Balancers were to come to the Therioms' aid. That danger arose when Gladorr, after using a space-time portal, appeared in Cereutis and forged an alliance with the tyrant Krenodos. Under their rule, the Bogthropods conquered Cereutis’s surface, forcing the Multiversal Balancers underground and prompting a chain of events that now threaten to bring catastrophic consequences to Tahron. The heroes activate a new space-time portal to travel to Cereutis and rescue Ramedras, the Multiversal Balancers’ captured leader. After freeing him, they infiltrate the Bogthropods' palace, persuading Krenodos that Gladorr is an opportunist who will eventually betray him. Krenodos agrees to a truce and together they attempt to take Gladorr prisoner, but a group of loyal soldiers ambushes the group and a violent clash results in Masq-Lor and Krenodos being thrown from a collapsing bridge, while Fai-Rha and Herrion are captured. Masq-Lor survives by escaping through another space-time portal, returning to Tahron only to be captured by the Spektrosaurs and recruited to stop Rexodon pirates from delivering a devastating weapon to a mysterious warlord. The mysterious buyer turns out to be Krenodos, who survived by following Masq-Lor through the space-time portal but became stranded in an earlier era; Masq-Lor ultimately kills him. Returning home, Masq-Lor finds himself in an alternate timeline, in which he is presumed dead. Twenty-five years later, the spirit of Silef manipulates Fai-Rha into attacking her brother. Masq-Lor frees her from possession and destroys Silef, but the spirit’s final warning precedes a Bogthropod invasion. Two powerful soldiers leading the assault are revealed to be alternate, enslaved versions of Fai-Rha and Herrion, whose subsequent deaths trigger the resurgence of Gladorr in a new threatening form. Unable to fight, Masq-Lor sends his son Sajron into the past using a modified suit infused with the power of the Antikythron. Sajron lures Gladorr’s past self into a decisive battle, annihilating him and restoring the original timeline. Far in the future, the remnants of Gladorr inspire the eventual invention of space-time teleportation.

Final thoughts
Overall: what a cool pair of figures, and an even cooler concept! Both sculpts are impressively faithful to their comic-book designs, with standout detail work that fans will instantly appreciate. This duo is sure to be a hit with collectors, and the wide assortment of accessories adds a ton of play and display value
Rating: ☺☺☺☺☺ / 5

Tuesday, 28 October 2025

KR|"Echoes of Future" Review #29: Geel-Ber (EoF Edition)

Toy prototype details
Name: Geel-BerTM (EoF Edition), aka Comrade-In-Arms Geel-Ber
Subtitle: barbaric warlord turned ally
Line: KR|Echoes of Future
Item type: action figure - Nº 24 in the line.

Character details
Name: Geel-Ber
Classification: human
Sex: male
Home: Tahron
Era: Foundation
Affiliation: Theriom (formerly belonging to the Destructomorph faction for a limited period of time)
Rank: paladin (formerly leader of the Gunlars, a barbarian tribe, and monstrous re-embodiment of Deptilion).

Background
First appearance: KR|Echoes of Future #2 - The dark powers of dominion
Character summary: a once-possessed young barbarian leader who, beneath the guise of Deptilion, had concealed a troubled soul manipulated by dark forces seeking to alter the history of Tahron. Separated from the monstrous entity that controlled him, Geel-Ber shifted from adversary to reluctant ally of the Therioms, slowly recovering fragments of his lost memories. Though initially defiant, he evolved into a key figure in the battle against Gladorr, driven by a desire for redemption. His final act, fighting bravely alongside Masq-Lor, sealed his transformation, and in his dying moments Geel-Ber found peace, grateful for the chance to right his past wrongs.

Articulation
Standard (new scheme).

Description
Head: pale white skin, a blond mohawk that stands fairly tall, blue eyes, a narrow nose, and a series of intricate silver and golden markings adorning his face (along the forehead, beneath the eyes, on the chin, and extending to the sides of his head); whether those markings are tattoos or ceremonial war paint is unclear, but they lend him an air of mystique. He also wears a pair of short feather earrings with an ethnic, Native American-inspired design as well as three golden rings stacked around his neck
Body: pale white skin, exposed arms and legs (with the former wearing two armbands made of golden plates laced together, which are reused from Al-Mih-Tek)
Wearables: a silver armour with black leather details, two studded silver bracelets, two silver boots with black leather fringes around the tops, and black leather trunks. The sleeveless outfit resembles a tabard and consists of a single, long strip of combined laminar and lamellar armour with an opening for the head, covering the front and back of the body but left open at the sides, and secured at the waist with a silver belt (the loincloth-like piece below the belt, covering the trunks, looks like an extension of the armour's central strip).

Geel-Ber's stylised armour.

Weapons and accessories
To reflect his prowess as a skilled warrior, Geel-Ber comes equipped with a menacing halberd, a hybrid weapon combining elements of a spear, battleaxe and sledgehammer; it features a silver axe blade on one side and a hammer head with vicious meat tenderiser-like teeth on the other, topped with a silver spike mounted on a black shaft. The halberd includes interchangeable short and long handles, evoking the feel of a Mjolnir-/Stormbreaker-like weapon.
Additionally, the figure includes a double-edged straight sword that is a replica of Veen-Ak's signature jian, except that it is cast in a nice shiny golden plastic. But my favourite accessory on this figure is a boot dagger! This first showed up in early Geel-Ber concept art and even made it into Dawn of a new past, but it was "cut" before the Foundation toy was produced. Now we finally get it, and it's awesome! The knife really looks like it's tucked into Geel-Ber's right boot, and it's fully removable. I love that the blade and handle are two different colours, silver and black, respectively. It makes for a great accessory for Geel-Ber to tote around, especially since this is the same knife he uses to cut his hair and maybe even to tattoo his face in The dark powers of dominion.
Finally, the package includes an alternative, pre-haircut/warpaint head with long, slightly wavy blond hair and a combative expression.

Final thoughts
Overall: Geel-Ber may not be the most essential figure in the KR|EoF line (he's not drastically different from the Foundation version) but die-hard collectors will appreciate his sharp, mean-looking design and commanding presence. No longer just a minor villain, his expanded backstory adds depth to his character and offers a fresh perspective on his motives. While not entirely new, this figure, with its refined look and solid accessories, feels rewarding for longtime fans and tempting for newcomers who missed the original
Rating: ☺☺☺ / 5