Continuing our annual holiday tradition, this December PoliganToys sent me their prototype of the fifth and final expansion kit for the epic Tahron playset/game. Inspired by the 2021 KR|Emergence line, this kit brings exciting upgrades to ArtelonTM Tower and Rokang TarTM Tower for a fantastic new playing experience!
Description
The KR|Emergence Expansion Kit includes:
• 24 booster tokens for the game
• Two additional sections for Artelon Tower and a Doom Factory vehicle/playset to accompany Rokang Tar Tower, each with many features and accessories
• A bag with 75 translucent purple chips that are shaped like Antikythron crystals (or rather SpawnCrystals shards, as they are now referred to).
Except for giving an exhaustive description of the Artelon and Rokang Tar supplementary parts, I'm not going to detail these components and the game rules with the expansion pieces. You can find all this information in my post about the Origin Expansion Kit. I only need to remark that besides the usual properties, i.e., class, faction, strength, agility, and in some cases a special ability or limitation, each expansion piece is also characterised by a particular era (in this case Emergence) and a number of accumulable credits. The credit-chips included in this expansion kit are translucent purple, and spending 50 of them allows a player to recover up to six bricks, which were previously removed from the paying player’s wall, and reattach them on the same wall. In limited cases (i.e., primary era variants), expansion pieces present no credit, but are characterised by additional strength values and/or different agility patterns compared to their primary counterparts.
List of Emergence expansion pieces and their properties. |
List of possible primary pieces variants in the Emergence Expansion Kit (only one piece is included in the kit). |
Artelon Tower additional sections
Like with the original tower, these grey-and-ochre sections are loosely modelled after the monumental buildings carved out of rock in the ancient city of Petra. Each section's frontage is a labyrinth of ledges, steps and vine-clad walls, adorned with reptilian carvings and punctuated by windows of diverse shapes, some barred and some not.
Section 1 (placed to the left of Artelon Tower) - exterior: this section connects to Artelon Tower's base via a stone arch, creating a small cavity to shelter the turtle figure that came with the original set; the rear of the cavity is closed off with a metal grate. The lower level features a revolving structure that mimics the secret entrance to a cavern housing either a weapons chamber (perhaps a training room or a blacksmith forge) or an underground laboratory. This structure is composed of a cavern-like backdrop wall and two curved rock-like panels arranged in a "(–•–)" shape when viewed from above. When the wall aligns parallel to the façade, the weapons chamber side displays a snake-adorned wooden rack (equipped with a surujin—comprising a chain with a spiked ball and a sickle blade tied to either end—, a square-headed battle axe—with barbed double bits and a spiked handle—, and a large trapezoidal wooden shield—strengthened with a riveted metal rim, and equipped with spiked studs and a narrow T-shaped slit for looking through, reused from the Enmity Expansion Kit for Tahron—), while the lab side shows a scientific workstation with sculpted items such as a microscope, a Bunsen burner, vials and other glassware, safety goggles and a couple of weighty tomes. Conversely, when the wall is positioned perpendicular to the façade, either curved rock surface creates the illusion of sealing the cavern entrance. The upper level is characterised by the presence of a ledge, which is formed by the projecting "roof" of the rotating structure underneath and whose sides extend beyond the U-shaped outline (when viewed from above) of the lower level. While the right side features a pair of functional shackles hanging from its base, the left side bears three loose stepping stones on which a figure can stand. This platform functions as a catapult-like trap, which will be explained in more detail later. Additionally, there is a wooden shutter topped by a stone arch on the right, which can be flipped upwards to reveal a poseable crossbow-like weapon pivoting up and down on a horizontal metal axis. The section culminates in a volcano-shaped structure, which, unlike the cross-sectional design of the rest of the building, forms a complete circle when viewed from above. The volcano cone features three rattlesnake statues evenly spaced across its front slope, each exhibiting a scaly body in a slithering posture and seemingly moving upwards through the rock (only the tail end and head end are visible from outside). Each snake statue has a rotating head and an open mouth housing a trigger mechanism—by pressing up the lower jaw, it launches a forked-tongue missile. The cone is topped with a pliable greenish fluid cap, which can be removed to allow for additional play features. For instance, an included landing pad for the Serporcraft can be placed atop the volcano; this visually striking piece features diagonal wooden braces, skull-like ornaments adorning its outline, and three interchangeable accessories for the central area of the stone platform: a ball jointed flight stand, a rotating radar dish and a pivoting cannon (a bazooka reused from the Enmity Expansion Kit for Tahron). I'm sure that many details here draw inspiration from the design of Spaceship Himika in Kotetsu Jeeg!
Section 1 - interior: the inner side of the lower level mirrors the revolving feature of the outer side, converting the cavern into a weapons chamber, a bunker lab or a sealed-off space, depending on the orientation of the rotating structure. A number of stalactites hanging from the roof/ceiling and stalagmites rising from the floor (some of which can be swung down for improved playability) further enhance the cave-like ambiance. The upper level showcases a wall adorned with a blind arcade design and features a pressure-sensitive slab on the right side of the floor—when activated, for example by a figure stepping on it, the catapult-like trap outside is triggered, causing an invader to fall and the stepping stones to scatter. On the left side, there is a removable parapet displaying an Unnamed Clan insignia (i.e., a light-green snake emerging from an upright, spirally coiled conic dark-green shell on a dark-red background) and a poseable carbine—with a scope and a flashy magazine, reused from the Enmity Expansion Kit for Tahron—mounted on it; a position for a warrior to operate the crossbow at the window is also present. Moving upward, the previously hidden portions of the snake statues are now visible, while the edge of the volcano crater is equipped with a tapering rock structure projecting horizontally (this piece can be used to anchor a string for a zipline feature, which will be described later). The design of the floor between the lower and upper levels accommodates a circular central opening that incorporates a vertical rail extending from the base to the crater. This rail, equipped with a treadwheel mechanism positioned at its top and two interchangeable accessories, can be used either to lift a warrior in a wooden cage-like cabin, making them emerge from the crater, or to lower a prisoner, secured to a platform with foot manacles, into the ground level, where they will be confined within an iron maiden with two doors hinged on the rail.
Section 2 (placed to the right of Artelon Tower) - exterior: this section connects to Artelon Tower's base via a rugged, rocky ridge piece, while a sloping, suspended stone ramp edged with battlements links the section's peak to the middle level of the central building. A metal and timber bridge on the lower level leads to the opening of a mysterious chamber that extends forward beyond the building's frontage. This chamber is enclosed by a thick wall exhibiting an arched window with iron bars on the left and a winding stone stairway, which leaves space for a narrow "basement" window, on the right. The chamber's true purpose as a dungeon is revealed by a human skeleton leaning against the inner right wall and a grating of crossed metal bars on the floor. Lifting the grate exposes a pit seemingly filled with a greenish fluid as well as horrifying sculpted details such as a writhing mass of monstrous lizards (and their eggs), scattered bones and an assortment of old lost weapons. An enticing treasure chest atop a weathered wooden post outside the chamber's left corner triggers a trap, making the bridge swing up and locking an unwanted visitor inside. When closed, the bridge resembles a battered, riveted steel-plated door with a horizontal loophole and an embossed Unnamed Clan emblem. Climbing the stairs to the upper level, the façade shows from right to left: a wall carved with a menacing, Gorgon-like axe-wielding sculpture, surmounted by an overhanging turret with a wooden shutter plus crossbow feature matching the other section; a taller tower with a metal gate featuring two skull-topped hinged leaves, and covered by a tiled hip roof; an even taller tower, ominously topped with a swivelling reptilian eye encased in a boulder. The projecting ceiling of the dungeon underneath forms the floor of this level, composed of a grating of parallel wooden bars framed by a brick border and further reinforced by an outer perimeter of stone. Tilting the monstrous stone sculpture's metal axe forward triggers the collapse of the wooden grate, making a figure fall into the dungeon. The set also includes two separate snakes that can be positioned in various ways, such as hanging from the wooden bars of the upper grate or peering out from beneath the lower metal grate.
Section 2 - interior: the lower level reveals the rear dry stone wall of the dungeon, interspersed by a number of viewing gaps. A breakaway mechanism, activated by moving a ceremonial burning bowl atop a stone pile on the left corner, causes the wall to split open and expel small, pre-positioned stone fragments, creating an escape passage. The upper level is partitioned into three distinct sections by two dividing walls. The central section, designated as the entrance hall, is bookended by the metal gate on the outside and a narrow, arched stone passage (which is removable) on the inside. A lethal trap lurks between these two points—an additional mechanised spiked wall, activated from the left side, can crush an unsuspecting visitor. The left section contains the mechanism controlling the deadly spike-wall (i.e., a manually operated lever hinged on a horizontal wooden sliding beam) as well as a position for a warrior to operate the crossbow at the window. The right section incorporates a more futuristic design with plenty of tech-infused details. A periscope system, linked to the eye-boulder on the tower's top, allows for remote observation of the surrounding area. By manipulating the periscope, the observer can either turn the eye-boulder left and right or (by pulling the tube down) trigger its detachment, sending it rolling down the external ramp to crush any potential invaders below. Finally, the design of the floor between the lower and upper levels integrates a hidden, pull-out "rope" ladder (actually a retractable piece made of rigid plastic, but with the ability to swing back and forth) as well as a horizontally projecting wooden beam adorned with a carved twining snake motif. This brings us to the above-mentioned zipline feature, created by stretching a string between the bars projecting from the two sections, allowing a figure to slide down using the suspended cage-like cabin (a reference to the system of cabins suspended on moving ropes as seen in the comics).
Doom Factory
The Doom Factory is a massive, tank-like mobile industrial facility operated by the Rexodons. It has a distinctive Brontosaurus-like shape, characterised by an ovoid main body and an elongated neck.
Exterior: its weathered bronze-and-steel surface exhibits a textured appearance reminiscent of scales mixed with tech-mech components. Its large, egg-shaped main body tapers to a short, thick tail section, and has a surface that is densely punctuated with tubes, armatures reaching to the sky, chimneys and other industrial details; additionally, a sort of spine sail (which reminds me of the iconic sails of the Sydney Opera House) protrudes from the domed upper covering. The rear side of the main body features a posable double cannon, while two additional laser guns and a communication antenna can be plugged into various slots. The construction possesses a long, seemingly segmented (i.e., consisting of a series of conical tubes, each fitted into the top of the one below and tied together) mechanical boom that curves upwards, resembling a dinosaur's neck and head; this structure is actually a bucket chain excavator for surface mining and dredging operations. It employs a series of buckets mounted on a flexible revolving chain, similar to a chainsaw blade. As the chain rotates, powered by a large wheel located in the "head", the buckets attached to it dig into the ground or collect scrap metal. The scooped material is then transported along the chain inside the neck, until the buckets reach the end of their cycle, where they empty their contents into a skip bin. The discharged material is subsequently processed within the factory. The neck has three sturdy points of articulation, allowing it to move both vertically and horizontally, and supports the power wheel that houses a rounded cockpit, reminiscent of iconic vehicles like the Rimfire from Spiral Zone, the G.I. Joe Buzz Boar or other similar toys. The cockpit is designed to seat one figure and is adorned with intricate details, including tooth-like motifs, pairs of hinged control levers and pedals, and two ball-jointed cannons that mimic the eyes of the Brontosaurus. Originally, the design included a flexible, moving belt driven by a manually operated treadmill; however, to reduce costs and enable the neck and head articulation, this feature was ultimately abandoned and replaced with a turning bucket wheel (simulating the end of the bucket chain) and a slot allowing three included pieces of junk to slide down a chute within the neck. The main body is supported by eight massive tracks, two on each corner (the treads don't actually roll here, but each pair of tracks is mounted on a wheel underneath), resembling the bent legs of a crouching dinosaur. This crawler-transporter enables the factory to move slowly across the mining site, and is equipped with a pair of large auger drill bits located at the front, which rotate as the toy is rolled forward or backward. Both the neck and tail sections are hinged at their bases, allowing them to be raised; this reveals the front entrance of the main body, accessible via a retractable ramp, and a rear drainage channel outlet.
Interior: the primary feature of this set is its opening mechanism to expose the interior of the factory, inspired by the iconic designs of the TMNT Technodrome and He-Man's Nordor playsets. The rear and top sections of the main body swing upward, creating a tall wall. The side sections then pivot outward, each stabilised by a dinosaur leg-shaped armature that rotates downward and secures the structure to the ground. Finally, two platforms, initially positioned vertically against the inner central section, fold down and spread out in a fan-like manner, connecting with the side sections; the upper "fan leaf" of each platform carries a hinged panel that can flip up, while the lower one features a large slot that mimics a floor hatch leading to the mechanical systems below. When opened, the interior is characterised by a network of exposed pipes, cables and circuitry, and each section is divided into two or more levels. The lower level of the left section displays a storage room for raw materials, while the corresponding platform is characterised by a flip-up control panel and a transparent-walled melting tank plugged into the slot. The upper level houses a fabrication area equipped with lathes, milling machines and presses. A hinged manhole with a ladder attached horizontally to its underside provides access to the storage area below when flipped down. Additionally, a gunner position with a swing-down window allows for the attachment of a poseable laser gun (one of those deployed externally). The lower level of the right section showcases a conveyor belt equipped with a pivoting quality control scanner, while the corresponding platform serves as an assembly area, characterised by a flip-up tools rack and a rotating half-bust robotic trooper on a pedestal plugged into the slot. The upper level contains a command pod, furnished with a computer and chair, as well as another gunner position with a swing-down window that accommodates a poseable laser gun (the second one of those deployed externally). Finally, the lower level of the central section is dominated by a large, articulated robotic arm that can be manually controlled. The arm's grab (a mix of a clamshell bucket and on orange-peel grab) can clutch a piece of junk, which was previously slid down the external chute and deposited into the factory's skip. The robotic arm can then swivel and drop the collected piece directly into the melting tank. The upper level incorporates a large control screen on the wall, which can be customised with two interchangeable image display options. This screen has a kind of otherworldly appearance, resembling an interdimensional mirror-portal encased in an elaborate, close-fitting bronze frame. Additionally, an optional curved metal bridge with railings can be plugged in, to connect the two upper side levels. This bridge is carefully notched to avoid interfering with the robotic arm's movement, and its barrier features a poseable ooze pipe that feeds the melting tank below (a pack of orange slime is included). An even higher level has a platform for a gunner to control a poseable double cannon (the same cannon that is located on the rare part of the main body when the set is closed) through the wall. The initial design for the set also featured a semi-buried duct piece connecting the Doom Factory to Rokang Tar Tower; however, this element was ultimately removed from the final plans.
The KR|Emergence Expansion Kit is fully compatible with the previous Tahron board game sets, including the KR|Origin, KR|Enmity, KR|Dimness and KR|Horizon Expansion Kits. Overall, this kit is a real treat for any Key Raiders fans! The included playset parts are incredible and finally provide the long-awaited expansions for Artelon and Rokang Tar towers. While I still hold out hope for more KR playsets in the future, completing the original Tahron set (and game!) feels like the perfect capstone to a truly special collection. It's hard to imagine another toy line ever capturing the same magic.
Happy holidays!!!