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Saturday, 16 June 2018

KR|Enmity Review #13: Tor-Qen

Toy prototype details
Name: Tor-QenTM
Subtitle: blade-whirling warrior
Line: KR|Enmity
Item type: action figure - Nº 12 in the line.

Character details
Name: Tor-Qen
Real name: Eq-Tor
Classification: mutant human
Sex: male
Home: Tahron
Era: 20 years before Foundation
Affiliation: Dark Legion
Rank: ensign.

Background
First appearance: KR|Enmity #1 - Flares of enmity
Brief bio: an outlier and labourer who showed the mutating effects of the chemical weapons deployed during the Reptonoid domination of O-Kin, Eq-Tor was upgraded to a violent gladiator by Wordron, using vicious bionic body parts of his creation. Renamed Tor-Qen by his friend Labramar, he carried a gigantic chainsaw with shooting toothed wheels, and a spinning drill bit, with which he enjoyed nothing more than fighting in his master's arena and slaying his foes like a fury. Tor-Qen was killed by Tir-Hing during one of such hand-to-hand fights and, eventually, his whirling technology was transferred to the Flail-FlingTM, a devastating vehicle that became a key tool of the Dark Legion in their fight against the Therioms.

Articulation
Standard, except that the wrists are ball jointed.

Description
Head: he wears a light-green oxidised bronze helmet with a half mask, a number of curved golden spikes bordering the flat skull-cap and a neck guard composed of multiple overlapping bronze lames. A gullwing-shaped glossy purple visor covers the eyes, while the mouth is wide open to form a rectangle (exposing the teeth as a sign of combativeness) and is surrounded by reddish skin
Body: reddish skin, exposed arms and legs
Wearables: a bronze armour with light-green details, two segmented (i.e., made of overlapping bronze plates) bracelets, two segmented bronze boots with diamond-shaped knee guards, a spiked bronze belt and a segmented loincloth made of overlapping light-green oxidised bronze plates (reused from Strictriss). The armour's armholes are edged with curved golden spikes (which are more prominent over the shoulders), while each bracelet displays a round golden cooling vent at the side and each knee guard carries three projecting prongs.

Tor-Qen's stylised armour.

Action feature
By default, instead of hands Tor-Qen sports two giant bronze "motorised" weapons: a long geared chainsaw on the right and a rotating drill bit on the left (of course the positions can be exchanged to one's liking). I love the insanity that is sometimes injected into Key Raiders, and Tor-Qen’s butchering extremities may be the craziest I've seen so far. The nasty looking, kidney-shaped chainsaw can be disassembled by removing the three spinning gears from one side of the guide bar (onto which the golden cutting chain is sculpted), so they can be used as shooting saw blades. The drill bit is conical and has a blade-like tapered golden screw thread.

Weapons and accessories
Since the guys at PoliganToys thought that Tor-Qen wouldn't look menacing enough, they decided to include an alternative toothed wheel that features a dual hatchet-whipper. This is meant to replace the furthest away chainsaw gear, in order to add an extra element of viciousness in the form of two swinging axes attached to two diametrically opposite points of the bronze wheel; each hatchet is composed of a curved light-green chain (sculpted, not real) and a golden cleaver blade with a serrated cutting edge. This really looks great and completely ridiculous in an amazing way!
Additionally, Tor-Qen comes with a pair of swappable bronze cybernetic hands, which are, I imagine, much more practical in most situations. Update: a pair of swappable milling cutter-hands will also be included.

Final thoughts
Character value: ♦♦♦ I usually like most of PoliganToys’ decisions when it comes to secondary characters, and with Tor-Qen it's no exception. I think they made a good choice in including this figure in the line
Articulation: ♥♥♥ This is what you’d expect from a standard KR figure
Sculpt and paint: ♣♣♣♣ He is a completely bizarre action figure. The interesting combination of man and machine gives him a very unique look on the shelf
Accessories: ♠♠♠ His prosthetic weapons still seem a little too big for my liking and even though that is his primary selling point, I might go ahead and give him the extra set of hands. Too bad the milling cutter-hands briefly shown in the comics were not included
Playability: ♪♪♪♪ He actually looks pretty terrific displayed alongside the other Dark Legion members, something I wasn’t expecting, and I’ve had a lot of fun playing with him
Overall: ☺☺☺ Tor-Qen is not the best in the KR|Enmity line, but he’s well above the average. The idea is not new, but it's still interesting, and the folks at PoliganToys did a fantastic job of making it part of the line.

Wednesday, 6 June 2018

KR|Enmity Review #12: The Deity (Enmity Edition)

Toy prototype details
Name: The DeityTM (Enmity Edition)
Subtitle: mystic arbiter
Line: KR|Enmity
Item type: action figure - Nº 11 in the line.

Character details
Name: The Deity
Real name: Kai-Xi (originally Wēn Kǎi xī)
Classification: spirit (formerly human)
Sex: female
Home: China
Era: 20 years before Foundation
Affiliation: neutral (formerly belonging to the Theriom faction)
Rank: divinity.

Background
First appearance: KR|Enmity #3 - Notes of vengeance
Brief bio: once a member of the Therioms who played a significant role in trapping Bi-Harr's mental powers beyond the multiversal walls, Kai-Xi raised to a powerful divine form after her own demise and chose to be tasked with maintaining neutrality throughout Tahron. Although she could no longer take part to the war, the constant struggle over the Key often called her to preserve the balance between good and evil forces.

Articulation
Standard down to the waist, excluding hinged abdomen; since she has a new dress/robe piece, her articulation has been changed a bit with a hinged thigh/crotch piece.

Description
Head: Asian features, cream white skin, black hair (arranged into a cross hairstyle and held together with a golden headpiece), hazel eyes
Body: covered from neck to toe except for her hands, which show cream white skin
Wearables: an extremely elegant and highly complex garment formed of a set of coloured clothes, which create a layered effect. The items include: a long, nicely decorated red dress (with serrated leaf gold patterns, a high-neck bodice and a pleated skirt), a thigh-length dark-green jacket (with long, loose sleeves, under which we can glimpse two dark-green bracelets, and embellished with light-green arabesque patterns as well as white collar, lapels, cuffs and hem), a light-green apron-like piece worn over the front (with pieces of triangle-shaped orange cloth sewn onto its hem) and tied at the back (with two long, narrow orange strips of fabric running down the sides of the skirt), and a dark-green belt around the waist. The bottom of the dress is nicely sculpted and doesn't come flush to the ground, giving her the illusion of floating.

Action feature
Like with her Foundation version, The Deity doesn't have any particular action feature, apart from the fact that she comes with a clear stand. This has a ball joint on the end, which expands her floating poses in a great way.

Weapons and accessories
Aside from the stand, The Deity comes with the very same staff that accompanied her Foundation version - a light-green wooden stick topped with a fire pattern that resembles the Chinese character 凤 (phoenix).
The figure also includes two additional items of clothing: a poncho-like robe made of pliable translucent orange plastic and seemingly tied in a bow at the front towards the bottom, and a red shawl with decorative serrated leaf gold patterns, seemingly tied in a knot, that can be worn over the arms.

Variant
In addition to the standard version, the Enmity edition of The Deity will also be released in a "statue" variant, since such a sculpture is briefly shown in the throne hall at Theriom City in the second comic issue Terror from the clouds.
I’m not getting into the specifics of this figure, since it's just the standard version with a few differences that I'm going to list below:
- The whole figure has been painted in a cool bronze colour
- The only accessories are her staff, which is a bronze repaint of the non-burning version that came with the normal form of Kai-Xi, and a bronze pedestal
- A number of pretty rare and pricey deluxe variations of this figure will come in a fancy packaging that will transform into a cardboard playset (likely resembling Theriom City) and will feature light&sound effects.

Final thoughts
Character value: ♦♦♦♦ The Deity joins the KR|Enmity corner of the shelf as a great figure and a character that is really important to the collection
Articulation: ♥♥♥ It’s still disappointing to see a figure "without" legs, but the skirt piece is kinda beautiful
Sculpt and paint: ♣♣♣♣♣ The sculpt is extremely nice, with strong details, and I love the quality of all the "textile" layers on her outfit
Accessories: ♠♠♠ The extra dress pieces are pretty soft pieces of plastic... they wrap around her body well, but keeping them on there limits posing significantly
Playability: ♪♪♪ Once people have this exquisite Asian lady in hand, I think most will really dig her
Overall: ☺☺☺☺ The Deity is a great example of what the neutral figures are capable of and she adds a lot to help fortify the mythology.

Monday, 28 May 2018

KR|Enmity Review #11: Demo-Rha (Enmity Edition)

Toy prototype details
Name: Demo-RhaTM (Enmity Edition)
Subtitle: valiant cadet
Line: KR|Enmity
Item type: action figure (dual figure) - Nº 10 in the line.

Character details
Name: Demo-Rha
Classification: human
Sex: female
Relationships: Modi-Rha's younger sister
Home: Tahron
Era: 20 years before Foundation
Affiliation: Theriom
Rank: officer cadet; bomb disposal and explosives specialist.

Background
First appearance: KR|Enmity #2 - Terror from the clouds
Brief bio: raised together with her older sister Modi-Rha by NemhistoTM, Demo-Rha became more and more estranged from her sibling after their father's murder and decided to travel Tahron alone. Eventually, she joined the Theriom royal army and learnt the ways of military combat from Ir-Ash, who had his eyes on her. While aiming at mastering new capabilities, in order to improve her range of skills, Demo-Rha met and fell in love with an enterprising soldier named XonedarTM, thanks to whom she became competent in handling dangerous ordnance.

Articulation
Standard, excluding hinged abdomen.

Description
Head: half-Asian features, her skin, long hair and eyes have an albino character, but their colour, instead of being completely white, tends to a very light-toned blue
Body: arms and legs covered with a tight red military uniform with black details (i.e., single-strapped sheaths and double-strapped holsters/quivers on the sleeves and the trousers). Her light-toned blue hands wear a pair of black fingerless gloves
Wearables: a purple bulletproof vest with a golden Theriom badge on the right side of the breast piece, two light-blue bracelets, two light-blue boots, a light-blue belt and purple shorts.

Action feature
In the KR|Enmity comics, Demo-Rha is mostly featured in her military look, but she also briefly appears in two other forms. So, the figure will be released in a 2-pack that will include Demo-Rha's standard version and one of two possible variants. Actually, three possible variants (!), which I'm going to describe individually.
The first variant is her Extra-Corporeal form. In the Enmity era, Demo-Rha is already aware of her paranormal abilities, but she's not very proficient at using them yet. One of such powers is shown fleetingly during a fight with her sister Modi-Rha over the roofs of Theriom City, when Demo-Rha momentarily moves outside her body hoping to gain the upper hand. Sculpt-wise and colour-wise, this figure is an exact replica of the standard one, but is moulded in a translucent plastic. Additionally, this variant includes a clear stand that clips around the waist and allows for some floating poses.
The second variant, my personal favourite, is her Bomb Disposal look. At the end of the second comic issue of the Enmity series, Demo-Rha is forced to disarm a bomb activated by the Dark Legion. She first tries by remotely controlling a bomb disposal robot, but then she decides to handle the matter on site by wearing a heavy suit of body armour derived by the device itself. The robot, which unfortunately is not included in the pack, transforms into the blast suit by outspreading along folding joints, similarly to the Dark Legion Troopers (except for the arm components, which are produced by outstretching the vertical mount that in the collapsed form houses pairs of cameras and mechanical limbs, and encases the suit's helmet). This figure heavily resembles her LoGoN's driver variant (now we know where Demo-Rha got that suit!), and is made of white&ochre-painted parts reused from the static bust that came with the original LoGoN (head and torso) and from Combat Sei-Lha (limbs and crotch piece). However, there are several additions in the form of bulky tech-mech clip-on elbow and knee guards derived from the robot's vertical mount and wheels respectively. Also, the open palm hands are equipped with two pivoting tools (sorts of screwdriver and scissors), which plug into the inner sides of the gauntlets.
Finally, the third variant is her Old Lady form seen in The ultimate curse comic of the KR|Foundation series. I'm very happy that the folks at PoliganToys decided to include this option. One really cool feature on this variant is that her jagged maroon cape (which has four protruding points that connect to her wrists and to an ivory brooch at the front of her garment), high standing spiky collar and mouth veil is a removable one-piece part that fits between the head and the neck. So, it'll be possible to display her wrinkled, yellowish-skinned head (wearing a black veil) without any gear around her neck, if one has will to do so. For the rest, she's pretty much covered with tattered light and dark grey robes from neck to toe and only shows her yellowish-skinned hands (with purple-painted nails) emerging from the long and wide sleeves. The right hand can grasp a wooden walking staff, which has some wrapping around the handle that blends in nicely and a metallic top that holds a tapering milky clear tip similar to a stalagmite. It’s a cool little item known as the staff of concealment, which in the Foundation comics serves to amplify Demo-Rha's already impressive transformation skills (sometimes she's shown to wear the stalagmite piece hanging from a chain round her neck).

Weapons and accessories
The standard version of Demo-Rha comes with two accessories that represent the two forms of her signature weapon - a collapsible crossbow. The inactive form is basically a small metallic purple kite shield that the figure can wear on either forearm. This piece of armour is fictionally able to absorb and reflect kinetic energy, enabling it to withstand strong impacts, and its pattern is curiously reminiscent of the design on the crotch piece of Demo-Rha's outfit. The active form is a fully expanded compound crossbow with metallic light-blue limbs, cams, sight and detachable bolt (whose head possesses an explosive function in the comics), which can also clip to the wrist.

Comic
Together with the action figure we get the second comic issue Terror from the clouds. Enraged at his previous defeat at the hands of the Therioms in his arena, Wordron teams up with IgnitrysTM, an evil Cereutian android sent by Denortos. Taking advantage of a flight test, the villains attack a Therioms' newly built aircraft. In spite of Xonedar's and Gax-Uhr's counterattack on two Aviotak gliders, the heroes are knocked down by Ignitrys and the flying machine is forced to land in a deserted area. Immediately afterwards, Wordron and his Dark Legion rush to the emergency landing site and succeed in seizing the aircraft and in stealing the cyber-backpack from the half-conscious Xonedar. Except for the helpless Gax-Uhr, who is taken prisoner, the Therioms manage to flee on a sentient vehicle (LoGoN) stored in the plane's hull. Before the heroes can plan a rescue mission for freeing their fellow, a strike on Theriom City begins, with Wordron and Ignitrys operating the blasters of the aircraft from the sky, while Modi-Rha and Fasyan lead the ground army. Xonedar understands that the only way the Therioms can win this fight is to attack Wordron directly, so he takes an Aviotak glider to reach the plane. The hero meets the evil duke on the fuselage of the aircraft and a mid-air fight ensues. With the help of Koptros, who has come to Xonedar's aid, the good guys finally gain the upper hand against their foe and shoot him down. Xonedar rescues Gax-Uhr, who was trapped inside the craft, while Koptros tries to distract Ignitrys. Since the flying machine is obviously superior to the hero's helicopter-pack, Koptros can only win with a trick - he dives towards a pinnacle and pulls up in the very last moment. Being not as manoeuvrable as Koptros' backpack, the aircraft crashes. The attack is over, the Dark Legion retreats and Wordron's only chance to win is to remotely activate a bomb, but Demo-Rha manages to disarm the device.
Overall, this story is good, even if there are few illogical twists in my opinion. For example, why does Xonedar wear his cyber-backpack again when he fights against Wordron? Did he have a spare one? And where was Koptros hiding all the time between his appearance at the beginning and then again at the end? However, I love the artwork and the action scenes of this comic book - the mid-air battle is simply amazing! And the Gyrocarrier, that is the name of the craft, is really great! It's good to know that they flight-tested it before it'd be used again in the future... it's shown with a different paintjob in The ultimate curse story, serving as a transporter for the new version of CoBoN. It's worth spending a few words about its look, because I really wouldn't mind to see it in toy form, maybe even including its spectacular domed heliport with elevated runway (I know, I'm just dreaming). The general shape of this stealth aircraft reminds me of the Starship Enterprise a bit, featuring a cigar-shaped hull (equipped with retractable landing gear -wheels in Terror from the clouds, skids in The ultimate curse-, a front-facing viewport, a pair of folding wings -aftward in Terror from the clouds, upward in The ultimate curse-, a movable tail rudder with an embedded tail rotor, and a rear cargo hatch/ramp -in The ultimate curse the belly can also open to deploy CoBoN via a set of cables that are subsequently reeled back by use of a rotating winching mechanism inside the craft-), a saucer-shaped main section (bearing a tapered front-facing cockpit/nose, a chin turret with a pivoting set of guns, twin side-mounted missile launchers and a two-bladed overhead rotor that also functions as a slotted antenna) and a pair of rear jet engines (housed in two tilting nacelles, which generate either vertical lift force for takeoff and landing or thrust for forward flight).

Final thoughts
Character value: ♦♦♦♦ When I’d first heard rumours that a Theriom version of Demo-Rha was a possibility for KR, I couldn't see this figure in my mind’s eye. When it came into my hands, I was totally blown away
Articulation: ♥♥♥ Apart from the long hair hampering the head movement a bit, no problem here
Sculpt and paint: ♣♣♣♣ The colours and shapes pop, both in the standard version and in the three beautiful options for the accompanying variant. Yes, I think I dig her
Accessories: ♠♠♠ She has a very cool looking weapon, but if I could change or add anything, I would really like to see some removable guns, knives and bolts coming out of those holsters and sheaths
Playability: ♪♪♪♪ This figure makes me like the idea of a "good" Demo-Rha far more than I ever did before
Overall: ☺☺☺☺ I’m very pleased with the figure, she makes a great addition to the Theriom side of the display.

Monday, 14 May 2018

KR|Enmity Review #10: Fasyan

Toy prototype details
Name: FasyanTM
Subtitle: black-hearted count
Line: KR|Enmity
Item type: action figure - Nº 9 in the line.

Character details
Name: Count Fasyan
Family name: CleorsuTM
Classification: human
Sex: male
Relationships: Wordron's younger half-brother
Home: Tahron
Era: 20 years before Foundation
Affiliation: Dark Legion
Rank: count and, temporarily, ruler's official representative of the small Kingdom of O-Kin; commandant of the Dark Legion troops.

Background
First appearance: KR|Enmity #1 - Flares of enmity
Brief bio: a malevolent figure among the blue bloods of O-Kin, Fasyan was injured, together with his half-brother Wordron, in a Reptonoid guerrilla attack during his childhood. Years later, he built a system of cybernetic blades, which, once mounted to his back and connected to his bionic headgear, could spread out into a menacing wheel that would give him outstanding abilities. Thanks to the optics and the weaponry at the ends of those blades, Fasyan was endowed with the powers of ultra-vision and perfect aim, making him a master spy and sharpshooter. After Lord TafmohrTM, O-Kin's legitimate ruler, had been overthrown, he joined Wordron and the other members of the Dark Legion in starting the fight for the throne of Tahron against the Therioms.

Articulation

Description
Head: brown skin, shaved scalp, long and twisted black moustache and beard. While his left eye is green with a bushy black eyebrow, the right one, together with three quarters of his scalp, is concealed by a steel plate equipped with a translucent red targeting sight and a small rod-shaped antenna at the side. The back portion of the steel skullcap is seemingly connected via a black wire to the armour
Body: the arms show brown skin, while the legs are covered with tight dark-green trousers
Wearables: a black armour with dark-green details, two black bracelets, two black boots and a black belt with an eye-shaped silver buckle that holds two short strips of dark-green fabric. Besides the Dark Legion emblem (i.e., a diamond-shaped black gemstone, which, when looking deeply into it, shows a subtle discolouration resembling a demonic face), the armour sports a real chain over the chest plate and a nice fan-blade design in the abdominal area. Finally, each cuff and boot-top has a V-shaped notch that accommodates a single blade-shaped silver decorative element.

Fasyan's stylised armour; the circle at the centre of the chest piece represents the Dark Legion symbol.

Action feature
In the comics, Fasyan is equipped with an apparatus attached to his back and composed of seven techno-looking blades that expand like a fan. Each blade bears either an imaging device or a blasting weapon, which, thanks to the connection to his electronic headgear, give Fasyan the power to see far and beyond obstacles, in order to hit his enemies with precision (a technology that eventually will inspire Xonedar to develop his bionic visor). So, the figure comes with a fan-blade backpack, which is a separate piece that plugs into a hole in the back armour. The attachment is a little heavy and requires a magnet to keep in place. The piece is made of three separate components, one moulded in place and two that are articulated, allowing the whole equipment to close or be fully spread. Each of the seven blades widens at its tip (kinda resembling the shape of a machete with straight edges) and is painted in black on the front and silver (with a nice metallic over-spray) on the back. The devices at the tips of these individually sculpted blades are the most diverse: a round purple lens (which in the comics is a combination of a high-resolution camera and a radar), an orange high-energy detector (which resembles the trefoil symbol used to warn about ionising radiation), a square green night/thermal vision lens, a triangular blue directed-energy cannon and an octagonal silver burning glass/mirror. Additionally, a pair of gunmetal laser cannons can be connected to two sockets on the two furthest-apart blades.

Weapons and accessories
Apart from his removable wheel-backpack and plug-in laser cannons, Fasyan only comes with one accessory, which is his signature shield. In the comics, the evil count hurls this weapon either to hit his foes or to utilise it as sort of spy drone connected to his skullcap antenna. The piece is very nicely designed and has a cool devilish eye symbol right in the centre of the hexagonal greenish bronze-looking plate. I especially like the iris/pupil component, which looks a bit like a spotlight lamp and glows in the dark. Additionally, the shield has six curved steel blades along the edge, which can fictionally activate and retract at Fasyan's will. So, the accessory comes with an additional silver ring that attaches via some pegs on the back, in order to display it with the blades deployed.

Final thoughts
Character value: ♦♦ Despite his unique points, unfortunately he doesn’t stand out much with his brother
Articulation: ♥♥♥ It is nice how the "wheel" can fold out completely without hampering the figure's head and arms articulation too much
Sculpt and paint: ♣♣♣♣ He's an impressive figure that will have an overall appeal to many collectors. The wheel is no small feat, which makes him carry a major presence on the nicely growing Dark Legion shelf
Accessories: ♠♠♠♠ If you don’t count that giant removable backpack and the two blasters, the included shield is the only accessory, but it's a very nice piece
Playability: ♪♪♪ KR figures are as fun to play with as ever
Overall: ☺☺☺ I have been waiting a long time to have Fasyan join my KR|Enmity collection and now that he is here, I am quite pleased with him.

Tuesday, 1 May 2018

KR|Enmity Review #9: Gax-Uhr

Toy prototype details
Name: Gax-UhrTM
Subtitle: agile lieutenant
Line: KR|Enmity
Item type: action figure - Nº 8 in the line.

Character details
Name: Gax-Uhr
Family name: AmhalgaardTM
Classification: primivod mammal
Sex: male
Relationships: Tir-Hing's and Ir-Ash's younger brother
Home: Tahron
Era: 20 years before Foundation
Affiliation: Theriom
Rank: lieutenant; gymnast.

Background
First appearance: KR|Enmity #1 - Flares of enmity
Brief bio: King Li-KhonTM's third born son, Gax-Uhr was the most dynamic and lighthearted of the three royal brothers. After joining the Theriom royal infantry, where he worked alongside Tir-Hing and Ir-Ash, Gax-Uhr gained recognition for his fearless service as a lieutenant. Never failing to look for the good in everyone, even in his foes, he perfected non-lethal methods of combat based on skills such as acrobatics and dexterity, a style his eldest brother always dismissed as foolishly merciful.

Articulation
Standard, plus hinged toes.

Description
Head: predominantly ape-like (similar to a gorilla, even if he's a primivod, a fictional anthropomorphic marsupial), characterised by a thick deep-black fur that surrounds a black-skinned face. The bare face includes the ears, a pair of deep-set blue eyes and a flat nose with large nostrils. Displaying his mouth wide open (which exposes a number of sharp whitish teeth and fangs) gives his face an overall bold expression. Additionally, he wears a metallic light-blue removable helmet with red details
Body: thick deep-black fur (but, like the face, his breast, and most parts of his hands and feet are bald and black-skinned), dark-grey nails; the arms seem a bit longer than the average length. His shoulders and thighs are equipped with pairs of ivory-coloured bony spikes, while the hair on his forearms and lower legs is dark brown-grey rather than black
Wearables: a red armour with light-blue details, two red clip-on wrist guards, two red clip-on shin guards, a red belt and a light-blue fabric loincloth. The wrist/shin guards have nice rivets and jagged edges, and each one is ornamented with a heptagonal light-blue, white-veined gemstone. The belt has diamond-shaped studs, a buckle that resembles the stones on the wrist/shin guards and a pouch of light-brown leather hanging from the back.

Gax-Uhr's stylised helmet.

Gax-Uhr's stylised armour.

Action feature
In the comics, Gax-Uhr is a very skilled acrobat, a talent that he'll eventually pass to his son Mor-Rak. This ability is not transferred to the figure in any ways, except for giving it hinged toes that allow us to display the feet in a grasping pose. I know, not very useful, but still a nice touch in my opinion.
Additionally, the removable helmet, wrist guards and shin guards, together with an alternative harness, make it possible to "transform" Enmity Gax-Uhr into his more undressed Foundation version. The dark-red harness has a weathered leathery texture and is equipped with shoulder pads, jagged edges, painted rivets, diamond-shaped studs and a heptagonal light-blue, white-veined gemstone at the centre of the breast plate. Although the large triangular hole on the abdomen doesn't really make it suitable for combat, I find this outfit pretty nice. It also carries a translucent red cape, which is detachable and sports a cool stencil-like dark version of the Theriom symbol on its surface. There are only two details in this figure that don't match the older version of the character: the combative expression, and the colour of the hair on his forearms and lower legs (which is beige in the Foundation comics). But overall I'm happy with the result.

Gax-Uhr's stylised alternative harness.

Weapons and accessories
Apart from the various removable pieces and the alternative harness, Gax-Uhr comes with a coiled rope that plugs into the back of the belt via a peg, and two versions of it in action as a quirt (with a monkey's fist tied at either end) and as a lasso. In all its versions, the rope is pale brown and has a light-blue handle.
Additionally, the figure includes a Baryanoid, which serves as the second instalment of the Build-a-Figure plan that will lead to the completion of the Baryanoid-Cart. Everything related to this topic has already been covered extensively in Ir-Ash's review.

Final thoughts
Character value: ♦♦♦♦ Gax-Uhr fits right in the KR universe and adds a really nice figure to the otherwise incomplete Amhalgaard family
Articulation: ♥♥♥♥ The hinged toes are definitely a plus
Sculpt and paint: ♣♣♣ Difficult not to see the appeal of an armoured, whip-wielding gorilla-looking character; although a lot of people might be turned off by the red-and-blue colours, his armour makes him an instant standout
Accessories: ♠♠ I wish a non-screaming head was added to the figure of this usually lighthearted character
Playability: ♪♪♪♪ He's just so damn cool looking while he interacts with the other figures
Overall: ☺☺☺ The display needed this prototype and I'm extremely happy with the final result, the future Auxiliary Minister of the Republic of Tahron didn’t disappoint.

Sunday, 15 April 2018

KR|Enmity Review #8: Labramar

Toy prototype details
Name: LabramarTM
Subtitle: mutant warrior
Line: KR|Enmity
Item type: action figure - Nº 7 in the line.

Character details
Name: Labramar
Classification: mutant human
Sex: male
Home: Tahron
Era: 20 years before Foundation
Affiliation: Dark Legion
Rank: rear marshal.

Background
First appearance: KR|Enmity #1 - Flares of enmity
Brief bio: during the Reptonoid domination of O-Kin, the kingdom's population suffered the mutating effects of the chemical weapons deployed by Bi-Harr for psychological manipulation. A small percentage of the inhabitants who emerged were born with defects and fitted with electromechanical prostheses. Those with bionic body parts, called outliers, were treated like pariahs by those without, and were forced by circumstance to live in poverty and resort to crime. Disillusioned for generations, the outliers were then reintroduced to society and helped to find work as labourers after Lord Sembryon's descendants had retaken control of the realm. When Wordron, following his self-proclamation as ruler, formed an army for his Dark Legion, Labramar was chosen among the most remarkable outliers thanks to his incredible agility and was trained at the overlord's arena to become one of the strongest and most resilient fighters.

Articulation
Standard, except that shoulders and hips are ball jointed.

Description
Head: Negroid features, light-blue skin, bald scalp, green eyes and a tribal tattoo on the forehead. He wears a metallic dark-red removable headdress similar to a bicycle/skate helmet
Body: the right arm and the right leg display light-blue skin and bear black&silver protective pads for the elbow and the knee respectively; the left arm and the left leg have a silver look with a gold tinge, showing lots of machinery/circuitry details
Wearables: a dark-blue armour with dark-red details, a dark-blue bracelet and a dark-blue leather boot on the human limbs (the bionic limbs only show two subtle dark-blue bands around the forearm and the lower leg), a dark-blue sash tied in a knot (with the ends hanging down on the right side) and a fairly long dark-red loincloth (which consists of several large overlapping metal plates laced together and looks like an extension of the armour's central strip). The armour has a dark-brown furry armhole on the right side, as well as some circuitry patterns connecting a seemingly glowing device at the centre of the chest to the left shoulder and hip.

Labramar's stylised armour.

Action feature
In the comics, Labramar is equipped with a rocket-powered levitating board that he uses to perform extremely complex aerial manoeuvres. So, the figure comes with a blue&red board and a clear articulated flight stand. The board obviously pays homage to the Pit Bull hoverboard used by Griff Tannen in Back to the Future Part II, displaying a very similar shape and two pivoting rocket engines. The sides even pop open to reveal a pair of vicious blasters, while the stand has a ball joint that allows for some nice posing and Labramar attaches securely to the board at either foot via one peg.
Additionally, Labramar has the (kinda silly) ability to switch the positions of his bionic limbs, which fictionally allows him to accomplish even more acrobatic tricks on his board.

Weapons and accessories
Apart from the levitating board, Labramar comes with two accessories: a double blade sword and a compact version of the board. The sword features two fierce-looking silver blades (resembling outstretched dragon wings and recalling the jagged outline of the board) at both ends of a handle that is wrapped with dark-red leather for a secure grip. The blades can pivot, allowing for a number of display options.
Finally, the board is fictionally designed to shrink into a compact form that can be more easily carried into battle. The compact board piece is neat and can plug into a slot on Labramar's back. A button on the front end slides forward to split the front of the board for partially rendering the expansion gimmick seen in the comics.

Final thoughts
Character value: ♦♦♦♦ This agile thug is a key member of the Dark Legion and important for the faction's insurgence in O-Kin
Articulation: ♥♥ The loincloth hinders the leg movement more than I’d like
Sculpt and paint: ♣♣♣♣♣ The sculpt is fantastic, and the paint is nice and solid, capturing the comic book look perfectly
Accessories: ♠♠♠♠♠ The board and stand are the best part of this set and they work great with the figure
Playability: ♪♪♪♪♪ There's enough fun here to convince me to put Labramar on my top ten of the year
Overall: ☺☺☺☺ This is really a nice toy and an important part of the KR|Enmity collection.

Sunday, 1 April 2018

KR|Enmity Review #7: Elykta (Enmity Edition)

Toy prototype details
Name: ElyktaTM (Enmity Edition)
Subtitle: magic guardian
Line: KR|Enmity
Item type: action figure - Nº 6 in the line.

Character details
Name: Elykta
Classification: archosauromorph reptile
Sex: female
Home: Tahron
Era: 20 years before Foundation
Affiliation: Theriom (formerly belonging to the Reptonoid faction)
Rank: enchantress.

Background
First appearance: KR|Enmity #1 - Flares of enmity
Brief bio: a reptilian sorceress once affiliated with the Reptonoids, five centuries before the rise of Wordron, Elykta learnt to master many forms of witchcraft, including dark magic and clairvoyance, from the black-hearted wizard Sphenorat. Becoming gradually disgusted by Bi-Harr's cruel methods of conquest, she eventually betrayed her evil faction and set out to join the Therioms. After acquiring additional mystic secrets and relics, including the stone of deterrence from Ki-Shudan, Elykta spent decades learning to control her new magical abilities. Recognised for her courage and wisdom, she was chosen by the Deity to become the newest guardian of the three prodigious helmets forged by Galamars.

Articulation
Standard, excluding hinged abdomen.

Description
Head: Elykta's face slightly resembles the visage of Dale Russel's Dinosauroid, with greenish skin and pink eyes, even though she looks fairly more pleasant; she wears a helmet which is shaped like a complete head of Parasaurolophus (or a similar "duck-billed" hadrosaurid) - it's difficult to figure out whether this helmet is a real head or is artificial, since some details, such as the eyes and part of the muzzle and of the crest, look like made of bronze, while other details, especially the nape/cheek protector, look like made of real yellowish scaly skin. The helmet has an orange amber gemstone mounted on the front of the crest and shares some elements with the headdresses seen on the two previous editions of Elykta, such as the plainer design from Foundation and the more obvious metallic fangs from Origin. And like with Origin Elykta, this helmet can be removed, but fortunately it's not necessary to split it into two parts, it can just be slipped off in one piece. Once stripped of the helmet, Elykta's head is a faithful replica of the Origin version, displaying a bald look, two very subtle cranial crests, a darker wash above (and two curved linear dark marks–more noticeable than in Origin–below) the eyes and a V-shaped copper decoration (similar to a widow’s peak) with a blueish glowing gemstone worn on the centre of the forehead
Body: arms and legs covered with a tight black uniform, greenish scaly 3-claw hands
Wearables: an orange armour with metallic yellow details (the latter are embossed with arabesque patterns and ornamented with rivets), two long-sleeve handless orange leather gloves, two thigh-high orange leather boots that buckle up at the sides, a diamond-shaped orange copper belt (with a yellow sapphire buckle slightly reminiscent of the Reptonoid symbol, i.e., a reptile eye) and a yellow bandage skirt with a long strip of fabric on the front. Both the gloves and the boots show a scaly texture and have jagged cuffs/tops.

Elykta's stylised armour.

Action feature
In the KR|Enmity comics, Elykta has the power to teleport herself (as well as other people and objects as long as she is touching them) across any distance instantly by means of a mysterious ring-shaped device attached to her back. To express this magical ability, the figure comes with two pieces that, one at a time, can connect securely to a socket on the back. The first piece is a massive steel-grey ring (actually, two concentric rings) that displays indecipherable engravings. These inscriptions are reminiscent of those seen on both Galamars' and Ki-Shudan's outfits, suggesting that the device might be the result of combined ancient magic and Cereutian technology. The ring normally stands up, but can also turn horizontally over Elykta's shoulders to reproduce another power of hers, i.e., generating an invisible force shield around her body to protect her from attacks.
The second piece is a portal effect that comes in the form of a gigantic spinning wheel. The disk is cast in a translucent purplish plastic and has an interesting texture sculpted into its surface that mimics the space distortion of the comic design. The outermost part of the disk has some glitter mixed in, while the centre is painted dark-blue and sparkled with grey paint; in the middle there's a sculpted and airbrushed cloudy vortex with some lightning effects. When the wheel spins, the gimmick is quite hypnotic.
For those looking for a slicker design, both accessories are easily removable and, when they are detached completely, can even be held in Elykta's hand as weapons of sorts.

Weapons and accessories
Elykta comes with her signature wooden staff, which is topped with a fork-like ramification that holds a yellow sapphire (the stone of deterrence, as we learn from the bio). The staff has the same sculpt as the one that was included with the Foundation figure, but this is the “charged up” version and I think it looks cool. Unlike with the regular weapon, the stone doesn't glow in the dark, but is translucent and has added glitter, while the ends of the two branches of the stick are cast in a clear red-orange plastic that gives a seemingly energy blasting look to it.

Final thoughts
Character value: ♦♦♦♦ Thumbs up for my favourite lady of Tahron
Articulation: ♥♥♥ The ring and wheel on the back are a nice touch, and they look good in certain poses, but they also hinder the articulation a bit, which is not my personal desire for an action figure
Sculpt and paint: ♣♣♣♣♣ She's is a complete knockout in the looks department
Accessories: ♠♠♠ I like the design of the sceptre and how it incorporates the blasting effect, but I wish a small Zor-Kan repaint were included along with the figure
Playability: ♪♪♪♪ The ring/wheel construction will make collectors feel a bit split on this final figure, but everything else is right there
Overall: ☺☺☺☺ I love the look of this version of Elykta and I am very happy to get her, she is beautiful. I hope we might see future incarnations of this character... maybe a petrified version from The Cereutian Menace?