Copyright notice

Copyrighted.com Registered & Protected 2015-2024 X-Fader All Rights Reserved
Important notice. Due to an agreement between PoliganToysTM and the author of this blog, no actual image of any Key RaidersTM prototypes may be posted.

Wednesday, 1 December 2021

KR|Emergence Review #25: Kelotur (Emergence Edition)

Toy prototype details
Name: KeloturTM (Emergence Edition), aka Ironback Kelotur
Subtitle: blade-wielding warrior
Line: KR|Emergence
Item type: action figure - Nº 22 in the line.

Character details
Name: Kelotur
Classification: chelonian reptile
Sex: male
Home: Tahron
Era: 3 years before Foundation
Affiliation: Unnamed Clan
Rank: ensign.

Background
First appearance: KR|Emergence #1 - The cradle of evil
Brief bio: a feared former vandal from the TahlaposTM estuary region, Kelotur was initially a threatening trooper under contract to Bi-Harr, who dispatched him to whirl flails and jagged blades while destroying villages and terrorise their inhabitants. Impressed by his mentor Lor-Drek's ambition to conquer Tahron by himself, he became one of the Unnamed Clan's first and strongest members as soon as the new faction had been formed. Kelotur offered his own services in exchange for a more important role among the reptilian soldiers, and was key in helping convince several Rexodon warriors to side with Lor-Drek against their double-headed general. Lacking a bony shell and only having thick, leathery skin, he eventually enhanced his fighting skills by wearing high-tech watertight armour and wielding vicious saw-toothed discs to burst out in a spike-spinning action into battle. Thanks to his devastating gyration powers and fearsome chain-weapons, Kelotur was a pure fury swinging into the battlefield and ploughing over his foes. His only weakness in combat was that he often neglected Lor-Drek's orders when confronting Wog-RauanTM, wishing to kill his archenemy before all other duties.

Articulation
Standard, with the addition of a hinged carapace-like back plate.

Description
Head: similar to a turtle, characterised by a short snout, olive-green skin with a scattering of yellow-green spots on the bald scalp, a pair of nostrils and a partly open beak-like mouth. He wears glasses (or rather, two monocles) with roundish shaded lenses, which give out a purple glow from their centres and are attached around the head by two black vertical wires that plug into the back of his cranium
Body: olive-green scaly skin, flipper-like hands (which also have clawed fingers à la Ponda Baba), a short sturdy tail. He carries an extra neck piece that fits right on top of the body (it is glued on, but it might be possible to pry it off if one had will to do so), while his limbs are characterised by the presence of blocky orange copper powered exoskeleton components, which are embellished with a number of black cables, and run from the upper arms down to the forearms and from the thighs down to the calves. I especially like the elbow and knee guards that bear small buzz saw-like toothed metallic light-blue discs on the sides
Wearables: an orange copper armour with metallic light-blue details, two orange copper bracelets, two orange copper armoured boots with individual (i.e., non-webbed) claws, a spiked orange copper belt with a metallic light-blue buckle that resembles a buzz saw-like toothed disc and holds an elaborate saw-toothed, notched pointy metallic light-blue codpiece. All these items show a kind of tortoiseshell-like texture and plenty of tech-mech details. The massive shoulder armour has a wide metallic light-blue collar that slightly rises on the back, forming a sort of cowl, and is connected to the breast and back plates via one and two blueish-grey pliable tubes, respectively; the breast plate resembles a plastron made up of nine imbricate scute-like orange copper lames and displays two metallic light-blue decorative items with rows of small pyramid-shaped elements in the chest area, while the back plate looks like a large dome-shaped carapace formed of five central orange copper scutes and four pairs of lateral scutes, each armoured with a metallic light-blue spike to form three dorsal ridges. The armour also includes two laminar orange copper pauldrons ornamented with curved metallic light-blue spikes that run from front to back over the shoulders, and equipped with blueish-grey pliable tubes that attach to the bracers.

Kelotur's stylised armour.

Action feature
In the comics, when Kelotur engages in underwater combat, he shows the ability to retract his head into his armour, while a helmet swings forward and closes over the neck ring. So, the figure comes with a large metallic light-blue helmet that is a spitting image of the comic book design and it can be attached to the figure via a quick head swap. That is to say, the helmet does not fit over his head, it is simply a piece that sits over the armour's collar after the head has been removed. Its defining features are a T-shaped copper-framed purple glowing visor (which is fictionally linked to Kelotur's goggles), and two thin blueish-grey breathing tubes connecting to an armoured mouth guard and leading into the sides of the helmet. It also sports an orange frontal copper crest (whose shape slightly resembles that of the codpiece) above the visor, which is flanked by two additional zigzagging side crests. Interestingly, the combination of the helmet and "cowl" produces a false face when seen from the back, thanks to three orange glowing elements that give the illusion of a Juggernaut-like face with slits for the eyes (on the helmet) and mouth (on the collar).
Additionally, Kelotur includes his two distinctive, rapidly spinning toothed discs. These rotating blades have metallic light-blue inner circles, orange copper outer rings and sharp, curved blueish-grey teeth on the edges (each tooth is even equipped with a biconical spike that extends perpendicularly to it). Kelotur normally walks around with these vicious blades attached to his shoulders, but when he gets battle-ready, the two toothed discs slide towards the wrists and fasten to the bracers. Thus, the figure has clamp-shaped sockets on both the pauldrons and the wrist guards, allowing the spinning blades to be placed in either position.

Weapons and accessories
Apart from the helmet and spinning blades, Kelotur comes with a three-headed meteor hammer, consisting of a handle connected to three striking heads by a rope. The metallic light-blue handle has a serrated knuckle-guard for combat that gets too close, while the black (rigid) rope is equipped with nasty thorny spikes. Each striking head is made of a short length of blueish-grey (rigid) chain with a spherical greyish weight attached to the end. Each weight is made of stone and a half of it is furnished with orange copper plates, resembling the upper shell of a tortoise. The weapon can separate into three sections (the handle, the rope and the three-headed striking end), which may be complemented or replaced by additional pieces: the handle can be augmented by an included metallic light-blue shaft to create a long, two-handed haft, while the rigid rope can be substituted with a non-spiked black flexible string. You can even attach the striking end directly to the handle, to make a retracted version of the weapon. Additionally, the figure has a hinged, opening "shell" feature, meaning that his armoured carapace is on a very sturdy hinge and can open like a door; the inside has slots and pegs to store the additional shaft and whip, but it could actually hold more than that if you had a spare sword or gun.
Finally, the package includes a new head sculpt and a large rubbery torso covering that make it possible to transform Gax-Uhr into his more placid and furrier post-Enmity versions. The new helmetless, non-screaming head matches this usually light-hearted character better, while the torso piece features the same dark-red harness that came as an alternate outfit more in line with the Foundation design. The difference is that this time the harness is sculpted over a thick deep-black fur piece that gives him some substantial bulk as well as a fuzzier, less barbered appearance (whether it's his natural coat or a tunic is up for debate). The sculpted fur features a high level of detail, while the harness has a weathered leathery texture and is equipped with shoulder pads, jagged edges, painted rivets, diamond-shaped studs and a heptagonal light-blue, white-veined gemstone at the centre of the breast plate.

Final thoughts
Overall: I really like Kelotur, much more than I thought I would. He's fun, well accessorised, and nicely modelled after the comic book depiction. He is a great figure and should please fans of the character and of this series. Another accessory or artefact for updating Gax-Uhr would have been welcome, but I'm still content with what I got
Rating: ☺☺☺☺ / 5

No comments: