Toy prototype details
Name: Bi-HarrTM (Emergence Edition), aka Combat Bi-Harr
Subtitle: double-headed general
Line: KR|Emergence
Name: Bi-HarrTM (Emergence Edition), aka Combat Bi-Harr
Subtitle: double-headed general
Line: KR|Emergence
Item type: action figure - Nº 2 in the line.
Character details
Name: Bi-Harr
Character details
Name: Bi-Harr
Real name: Anfis
Classification: archosauromorph reptile
Sex: male
Home: Tahron
Era: 3 years before Foundation
Affiliation: Rexodon
Rank: general.
Background
First appearance: KR|Emergence #1 - The cradle of evil
Brief bio: born as an abomination, over the years the dual-headed creature Anfis became a blessing for the reptilian species. Thanks to his two minds working together, Anfis turned out to be cleverer than any other living beings, and could develop incredible mental abilities such as knowledge absorption and thought manipulation, which allowed him to act as a master strategist and deceiver. Eventually, taking the name Bi-Harr, he raised the Reptonoid army and challenged the free mammalian people for rule over Tahron. Being gifted with twice the brain power of his rivals, his tactical advantage was doubled and allowed him to defeat several leaders of the Therioms, including King Tah-Ron and his son Khon-Uhr. However, the mammalian heroes finally succeeded in trapping his dangerous mental abilities beyond the multiversal walls. Centuries later, in order to overthrow the Theriom's authority with his military force now named Rexodon, a weakened Bi-Harr tasked the reptilian sorcerer and engineer Loghar with using magic and science to extract part of the mystical energy fluid from the homonymous stone and infuse it into a body armour. Possessing the same incredible power the stone had produced to regenerate life on Tahron, the armour worn by Bi-Harr gave him the ability to enhance his strength greatly and to wield highly destructive weapons. While his ultimate goal was to use the enchanted armour for recovering his powers from their extra-dimensional lock-up, Bi-Harr was finally thwarted by his former ally Lor-Drek, who damaged the protective covering in a fierce battle at Rokang Tar.
Classification: archosauromorph reptile
Sex: male
Home: Tahron
Era: 3 years before Foundation
Affiliation: Rexodon
Rank: general.
Background
First appearance: KR|Emergence #1 - The cradle of evil
Brief bio: born as an abomination, over the years the dual-headed creature Anfis became a blessing for the reptilian species. Thanks to his two minds working together, Anfis turned out to be cleverer than any other living beings, and could develop incredible mental abilities such as knowledge absorption and thought manipulation, which allowed him to act as a master strategist and deceiver. Eventually, taking the name Bi-Harr, he raised the Reptonoid army and challenged the free mammalian people for rule over Tahron. Being gifted with twice the brain power of his rivals, his tactical advantage was doubled and allowed him to defeat several leaders of the Therioms, including King Tah-Ron and his son Khon-Uhr. However, the mammalian heroes finally succeeded in trapping his dangerous mental abilities beyond the multiversal walls. Centuries later, in order to overthrow the Theriom's authority with his military force now named Rexodon, a weakened Bi-Harr tasked the reptilian sorcerer and engineer Loghar with using magic and science to extract part of the mystical energy fluid from the homonymous stone and infuse it into a body armour. Possessing the same incredible power the stone had produced to regenerate life on Tahron, the armour worn by Bi-Harr gave him the ability to enhance his strength greatly and to wield highly destructive weapons. While his ultimate goal was to use the enchanted armour for recovering his powers from their extra-dimensional lock-up, Bi-Harr was finally thwarted by his former ally Lor-Drek, who damaged the protective covering in a fierce battle at Rokang Tar.
Associated SpawnCrystal
Name: Energy Rod (or Energy Wand)
Shape: singly terminated (i.e., pointed on one end) octagonal prism
Colour: yellow
Corresponding element: earth
Powers and capabilities: increasing strength and power
Creator: Multiversal Balancer SumyakTM
History: after the impact of a meteor had devastated the Earth environment, mainly through a lingering impact winter that triggered an ecological collapse and a subsequent mass extinction event, Sumyak embedded the Energy Rod into a piece of black rock and sent it to the land which became known as Tahron, aiming at creating a mass transformation process that would restore the original potential of the entire planet's biological evolution. The rock, later named energy stone, fell into the ocean bordering Tahron and, by absorbing vital force from the surrounding nonendangered life forms, produced an ethereal orange fluid that spread over the entire terraqueous area and bonded with all the living beings at risk of extinction. Once bonded to a host, the energy fluid could inject life force into it as well as turn it into a stronger, more evolved organism with a greater ability to survive and reproduce. Millions of years later, the evil reptilian sorcerer and scientist Khronodon unearthed the energy stone from the bottom of the ocean, allowing the Reptonoids to use it for absorbing vital force from hapless prisoners and to consume the exuded fluid for enhancing their fighting skills. When Bi-Harr led his people in a war against the Therioms, he attempted to use the stone's power as a weapon to destroy the mammalian enemies and start a new era of reptile dominance on Tahron, only to be thwarted by King Tah-Ron. While it was thought to have been destroyed during a fierce battle between Khronodon and the sage warrior-wizard Ki-Shudan (with only a small fragment salvaged by the latter, which generated the stone of deterrence eventually given to Elykta), the energy stone was actually hidden away in a vault beneath Rokang Tar. Before Bi-Harr's mental abilities were trapped beyond the multiversal walls by the Therioms, a powerful and bad-tempered Reptonoid wizard named Mohrdax betrayed his fellow reptilian warriors and, using the combined magic of the energy stone and another powerful relic connected to the SpawnCrystals -the orb of omens-, unsuccessfully attempted to steal those cerebral powers for himself, although some of the magic of the two artefacts was infused into his twin swords. Eventually, while Loghar planned to utilise the energy fluid to potentiate suits of armour for Bi-Harr and his soldiers, Khronodon succeeded in extracting the essence of the Energy Rod from the stone and producing the yellow shards. After the temporary defeat of the reptilian forces, Tir-Hing and Elykta hid the energy stone deep inside the labyrinth-cave in the Bay of Sortok, to prevent their enemies from retrieving it again, and entrusted it to the six-armed oceanic creature Colotros to keep it safe. Over the years, the quest for the stone and the wish to tap into its powers for both good and evil began to spread around Tahron, until Deptilion, the leader of the Destructomorphs, confronted the Therioms to access the energy source, finally failing in his exploit and destroying the powerful relic for good.
Name: Energy Rod (or Energy Wand)
Shape: singly terminated (i.e., pointed on one end) octagonal prism
Colour: yellow
Corresponding element: earth
Powers and capabilities: increasing strength and power
Creator: Multiversal Balancer SumyakTM
History: after the impact of a meteor had devastated the Earth environment, mainly through a lingering impact winter that triggered an ecological collapse and a subsequent mass extinction event, Sumyak embedded the Energy Rod into a piece of black rock and sent it to the land which became known as Tahron, aiming at creating a mass transformation process that would restore the original potential of the entire planet's biological evolution. The rock, later named energy stone, fell into the ocean bordering Tahron and, by absorbing vital force from the surrounding nonendangered life forms, produced an ethereal orange fluid that spread over the entire terraqueous area and bonded with all the living beings at risk of extinction. Once bonded to a host, the energy fluid could inject life force into it as well as turn it into a stronger, more evolved organism with a greater ability to survive and reproduce. Millions of years later, the evil reptilian sorcerer and scientist Khronodon unearthed the energy stone from the bottom of the ocean, allowing the Reptonoids to use it for absorbing vital force from hapless prisoners and to consume the exuded fluid for enhancing their fighting skills. When Bi-Harr led his people in a war against the Therioms, he attempted to use the stone's power as a weapon to destroy the mammalian enemies and start a new era of reptile dominance on Tahron, only to be thwarted by King Tah-Ron. While it was thought to have been destroyed during a fierce battle between Khronodon and the sage warrior-wizard Ki-Shudan (with only a small fragment salvaged by the latter, which generated the stone of deterrence eventually given to Elykta), the energy stone was actually hidden away in a vault beneath Rokang Tar. Before Bi-Harr's mental abilities were trapped beyond the multiversal walls by the Therioms, a powerful and bad-tempered Reptonoid wizard named Mohrdax betrayed his fellow reptilian warriors and, using the combined magic of the energy stone and another powerful relic connected to the SpawnCrystals -the orb of omens-, unsuccessfully attempted to steal those cerebral powers for himself, although some of the magic of the two artefacts was infused into his twin swords. Eventually, while Loghar planned to utilise the energy fluid to potentiate suits of armour for Bi-Harr and his soldiers, Khronodon succeeded in extracting the essence of the Energy Rod from the stone and producing the yellow shards. After the temporary defeat of the reptilian forces, Tir-Hing and Elykta hid the energy stone deep inside the labyrinth-cave in the Bay of Sortok, to prevent their enemies from retrieving it again, and entrusted it to the six-armed oceanic creature Colotros to keep it safe. Over the years, the quest for the stone and the wish to tap into its powers for both good and evil began to spread around Tahron, until Deptilion, the leader of the Destructomorphs, confronted the Therioms to access the energy source, finally failing in his exploit and destroying the powerful relic for good.
Articulation
Standard, with one additional neck.
Description
Most of his body (excluding the worn items) uses the same sculpt as Foundation Bi-Harr's (except for one head that is reused from his Origin edition), although, to render his “charged up” status, the whole figure has been cast in a cool semi-translucent glow-in-the-dark light-green and has been painted in very bright versions of his original colours, with either uncoated parts or darker paint detailing some features here and there.
Left head: similar to a Pachycephalosaurus, characterised by wrinkled dark-blueish skin, a large bony dome atop its skull, a pair of large amber eyes with vertical black pupils, a muzzle ending in a pointed reddish beak (with a wide open mouth that shows small sharp yellowish teeth along the edges of the jaws), and a fairly long, thick neck. The dome's rear side is edged with yellowish bony bulges, which extend towards each eye forming a sort of bumpy eyebrow, while a number of short yellowish bony spikes project upwards from the snout (the most central of these spikes is covered in skin)
Right head: vaguely similar to an Apatosaurus (or a similar sauropod), characterised by scaly reddish skin, a large brown cranial crest, two short ossicones covered in skin, a pair of large light-blue eyes with vertical red pupils, several sharp white teeth lining the wide open mouth, and a thick neck (slightly longer than its counterpart's)
Body: the left arm shows a wrinkled dark-blueish skin with several yellowish bony bumps, while the right leg shows a scaly reddish skin with a large brown ridge running down the side; the newly sculpted upper right arm and upper left leg are protected by a shoulder/biceps armour and a thigh/knee armour, respectively. Where visible, he displays claw hands and feet. Under the removable armour, the torso is the same convoluted piece (representing his elongated tubular body running from one head to the other) used for Foundation Bi-Harr, with the same tremendously intricate structure and visible overlap of the two body types, where the wrinkled and the scaly skins melt into each other
Body: the left arm shows a wrinkled dark-blueish skin with several yellowish bony bumps, while the right leg shows a scaly reddish skin with a large brown ridge running down the side; the newly sculpted upper right arm and upper left leg are protected by a shoulder/biceps armour and a thigh/knee armour, respectively. Where visible, he displays claw hands and feet. Under the removable armour, the torso is the same convoluted piece (representing his elongated tubular body running from one head to the other) used for Foundation Bi-Harr, with the same tremendously intricate structure and visible overlap of the two body types, where the wrinkled and the scaly skins melt into each other
Wearables: a dual-layered armour (the lower layer is made of brown leather, while the upper layer is mostly made of silver lames and bears two collars on the top, a spaulder on the left, and a holographic indicator on the front, right below the gap between the two collars), yellowish leather fingerless-glove and sandal-boot on the left limbs, brass bracelet and boot (all decorated with arabesque patterns) on the right limbs, a studded brass belt and an asymmetric loincloth. There is quite a bit of detail in the armour's design, mainly in the forms of cables and hydraulics; the back features a panel/tank with some sculpted wires moulding into the protective covering as well as two real translucent amber wires connecting the cuirass to the arm and leg armours. The collars are embossed with two different designs: a round pattern on the left and a diamond-shaped pattern on the right; these patterns are also replicated on the two shoulder protectors as well as on the arm and leg armours, which, like the collars, are made of two different metals: copper on the left side and brass on the right side. The two halves of the asymmetric loincloth are also made of different materials: tawny fur on the left and scale armour (consisting of several overlapping copper plates laced together) on the right. The brass belt (which is also decorated with round studs on the left side and diamond studs on the right side) has a reptile skull-shaped buckle, whose elongated lower jaw covers the dividing line between the two sides of the loincloth. The upper part of this skull-buckle is red (while the lower jaw is goldish) and recalls the Rexodon symbol.
Bi-Harr's stylised armour; the shape at the centre of the chest piece represents the armour's power indicator. |
Action feature
In the comics, Bi-Harr, obsessed with the need to best his rivals in battle and prove his superiority, has his lab create high-tech, highly destructive armour supplied with the fluid exuded by the energy stone, in order to outdo his enemies in physical combat and counter their powers. When Bi-Harr dons one of these battle suits, all of his physical capabilities such as strength and durability are greatly enhanced, and his body becomes highly resistant to physical damage. In the toy, the front surface of the armour features a cool looking holographic sticker depicting a stylised (à la Autobot/Decepticon insignia) skull with an elongated lower jaw on a dark background, which represents both Bi-Harr's affiliation's symbol (it is kind of reminiscent of the Rexodon emblem) and a visual indication of the armour's "state of charge". The sticker uses a dual-image hologram, which shifts from an orange Pachycephalosaurus to a yellow Apatosaurus as you tilt it back and forth and observe it from different viewpoints. Moreover, the chest piece is actually a shell that can accommodate three interchangeable holographic breastplates: the above-mentioned full-power indicator, a half-power indicator with only the lower part of the skull showing (which is a single-image red hologram), and one with a significant battle damage (which is not a hologram though, but just shows the empty dark background marked with large cracks). The plates snap in tightly from the inside of the armour, which must be removed in order to change them. In a similar way, the undamaged skull-shaped right shoulder and left thigh pads can be removed and replaced with their respective damaged counterparts (one each).
In the comics, Bi-Harr, obsessed with the need to best his rivals in battle and prove his superiority, has his lab create high-tech, highly destructive armour supplied with the fluid exuded by the energy stone, in order to outdo his enemies in physical combat and counter their powers. When Bi-Harr dons one of these battle suits, all of his physical capabilities such as strength and durability are greatly enhanced, and his body becomes highly resistant to physical damage. In the toy, the front surface of the armour features a cool looking holographic sticker depicting a stylised (à la Autobot/Decepticon insignia) skull with an elongated lower jaw on a dark background, which represents both Bi-Harr's affiliation's symbol (it is kind of reminiscent of the Rexodon emblem) and a visual indication of the armour's "state of charge". The sticker uses a dual-image hologram, which shifts from an orange Pachycephalosaurus to a yellow Apatosaurus as you tilt it back and forth and observe it from different viewpoints. Moreover, the chest piece is actually a shell that can accommodate three interchangeable holographic breastplates: the above-mentioned full-power indicator, a half-power indicator with only the lower part of the skull showing (which is a single-image red hologram), and one with a significant battle damage (which is not a hologram though, but just shows the empty dark background marked with large cracks). The plates snap in tightly from the inside of the armour, which must be removed in order to change them. In a similar way, the undamaged skull-shaped right shoulder and left thigh pads can be removed and replaced with their respective damaged counterparts (one each).
Weapons and accessories
Apart from the interchangeable armour pieces, Bi-Harr comes with three yellow shards symbolising the essence of the Energy Rod, as well as a nice set of accessories. In the comics, he wields a powered-up weapon composed of a long copper tech-shaft combined with his silver halberd (the one whose blade is curved outward, which previously belonged to Khon-Uhr). This weapon follows his mental commands and is able to cut through any objects on a molecular level, allowing him to cleanly shear flesh, bone, steel, and any other material, except for those that have a connection with the SpawnCrystals and the stone that forms the multiversal walls. The shaft/holder can be connected to the back of Bi-Harr's armour via a translucent amber wire, while the edge of the halberd's blade is cast in the same GITD light-green coloured plastic that the figure is made from; their combination makes it for a rather unusual and impractical weapon, but judging by all of the bolts, springs and valves, it probably has a myriad of crazy auto-chopping settings.
Apart from the interchangeable armour pieces, Bi-Harr comes with three yellow shards symbolising the essence of the Energy Rod, as well as a nice set of accessories. In the comics, he wields a powered-up weapon composed of a long copper tech-shaft combined with his silver halberd (the one whose blade is curved outward, which previously belonged to Khon-Uhr). This weapon follows his mental commands and is able to cut through any objects on a molecular level, allowing him to cleanly shear flesh, bone, steel, and any other material, except for those that have a connection with the SpawnCrystals and the stone that forms the multiversal walls. The shaft/holder can be connected to the back of Bi-Harr's armour via a translucent amber wire, while the edge of the halberd's blade is cast in the same GITD light-green coloured plastic that the figure is made from; their combination makes it for a rather unusual and impractical weapon, but judging by all of the bolts, springs and valves, it probably has a myriad of crazy auto-chopping settings.
Additionally, the package includes two alternate heads, which are re-used/-cast/-painted from the two previous versions of Bi-Harr and show their respective mouths closed, which is pretty cool.
Also, cut from the KR|Origin comics is Bi-Harr's combat training device, which he was shown to use in his amphisbaena form for getting some combat practice before taking on his mammalian opponents. It is built from a large steel pole fixed to a three-legged, paw-footed base, and has several wooden arms protruding from all around, which are used to train blocking, while a number of sand pads mounted on the front, back and sides of the pole train the strength and accuracy of striking. Around the shoulder level there's a single seesaw-like top arm crossing the pole from front to back and swinging up and down, each end of which is fitted with a steel chopping hand, as well as a log crossing the pole from side to side, each end of which is carved with a feline or ursine head and holds a hanging sandbag. Furthermore, it features two pointed middle arms protruding outward in a "V" configuration from the front, and a lower revolving arm (i.e., with an additional bar at an angle of 90° that ends in a mace head and turns clockwise or anticlockwise) projecting from the back, as well as a helicopter rotor-like arm at the top, located at head height (unique to this arm are the hub shaped in the form of an ape's head and each end fitted with a steel fist). The two spinning arms are fictionally coordinated, so that striking one causes the rotation of the other, and vice versa, requiring quick reactions for counterattacks.
Final thoughts
Overall: bring on the bad guys! After Lor-Drek, Bi-Harr proved another truly awesome figure prototype in the Emergence line. Despite the reused (excellent) sculpt, he does still look great with his unique body design, a ton of details to his new outfit, and some fine paint work. I really like that they included his alternate heads and the beautiful training dummy, which plays well and is a lot of fun
Final thoughts
Overall: bring on the bad guys! After Lor-Drek, Bi-Harr proved another truly awesome figure prototype in the Emergence line. Despite the reused (excellent) sculpt, he does still look great with his unique body design, a ton of details to his new outfit, and some fine paint work. I really like that they included his alternate heads and the beautiful training dummy, which plays well and is a lot of fun
Rating: ☺☺☺☺☺ / 5
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